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Color Square Shogi. Shogi with color squares you place at beginning of game. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Dec 5, 2005 01:20 AM UTC:Excellent ★★★★★
A great game with a very fresh idea!

I have a small point:

Having the second player mirror the first player's piece layout while
allowing both to layout thie terrain (the black squares) separately give
the first player a unequal advantage. Since the first player can always
layout the pieces to make it difficult for the opponent. The opponent
would be forced to start off at a disadvantage. 

The simple solution is to allow the players to lay out pieces, the way
terrain is laid out, separately. No need to enforce symmetry.

Gary Gifford wrote on Mon, Dec 5, 2005 10:28 PM UTC:Good ★★★★
I didn't get the big picture the first time I read the rules, but now I do and this game has tremendous opening variety. I think the game would be more challenging if players placed 'both a piece and a color' during their turn. This would allow players to try to weaken color-bound pieces, or strengthen their own color-bounds. Also, with 40 dark squares and 41 white squares, we have a light-dark balance. I think the game would be much more dynamic if there were only 17 dark squares per-side (or some other value below 20). Or perhaps each player gets 15 dark squares and 5 orange squares (orange being a square which no piece can come to rest upon). This could introduce a very dynamic imbalance factor. The use of Fischer Random Setups for colors and/or pieces is a possibility (as someone else commented). Also, the use of a setup shield (like in the 3M Game of Fuedal (to allow each side to set up secretly) would be an interesting aspect. Any way, I think this game has lots of potential.

Charles Gilman wrote on Sun, Dec 11, 2005 10:16 AM UTC:Excellent ★★★★★
This is an interesting new way of generalising directions. How about an Alibaba interpreted as leaping to the second perimeter but ending up on a square of the same colour?

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