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Chieftain Chess. Missing description (16x12, Cells: 192) [All Comments] [Add Comment or Rating]
Claudio Martins Jaguaribe wrote on Tue, May 19, 2009 08:37 PM UTC:Excellent ★★★★★
Joe, I have 3 questions:

I- Can a chief divide it's movents? I mean, instead of a 3-0, have a 2-1 or a 1-1-1 movements in his unit?

II- What happens to 'orphans'? (Pieces that lost theirs chiefs). Mus they await for rescue from another chief?

III- A piece 3 squares away still under the chief control or not?

Thanks!

George Duke wrote on Fri, Jun 27, 2008 05:32 PM UTC:Good ★★★★
Joe Joyce writes: '' I would like to discuss design, even though I would expect you'd start by telling me my games are not worth the ether they're printed on. As my entire family rarely to never plays any of my games, having someone tell me they suck is not liable to rattle me too badly. Enjoy.'' --Rococo game Duke-Joyce ongoing. Appreciate Joyce's acknowledging that there is distinct possibility that some, or many, prolificists' CVs (having 15 or more separate) write-ups may be one and all Poor and not worth bothering with. However, not Joyce's: we recently courteously rated Joyce's Lemurian Shatranj 'Excellent'. And Chieftain Chess is highlighted by Joyce's creative comment's analogy to ''this grey band sucks gas right out of the air and fills the storage tank in the head of the piece...then it is empty until the beginning of the next turn.'' This is great writing and analogizing and so justifies our rerating here of another perfectly adequate made-up game for all ages. We do not diverge either from creative upgrading in context of accepted CVPage value-criteria.

Christine Bagley-Jones wrote on Fri, Sep 22, 2006 03:21 PM UTC:Excellent ★★★★★
well this is a very interesting game, 16x12 wooah, big, and looks great. Command and control, Joe you big kid!! Love the idea of the 'chiefs' moving their armies, very cool, love it.

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