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Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Tue, Jun 21, 2005 05:28 AM UTC:Excellent ★★★★★
A fine design. The strong Pawns and the random variablity of the Knights
will produced a a slashing, highly tactical game. Piece values will be
skewed--it will virtually always pay to trade Bishop for Knight, not
infrequently Rook for Knight will work.

A variant worth looking at would be to treat a 5 as 0--this eliminates
some of the longest leapers and brings the Wazir and Dababbah-type leapers
into the game.

A note on dice probabilites: The chance of rolling exactly one 6 on a pair
of dice is 10/36 or 5/18, not the 1/18 chance cited on the page.

Flowerman wrote on Wed, Mar 17, 2010 06:38 PM UTC:Good ★★★★
Good, but i have one question: when moving like Shogi, can piece else than pawn promote to Queen, is pawn forced to promote ONLY to queen, where it promotes when moving like Shogi and Makruk, and can pawns promote when moving like Xiang-qi, and if it can't, what to do with it, when it reached last rank while moving like Xiang-qi?

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