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Apothecary Chess-Classic. Large board variant obtained through tinkering with known games.[All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Tue, Jun 23, 2020 06:45 AM UTC:
files=10 ranks=12 holdingsType=1 promoZone=3 promoChoice=!P*N*B*L*E*R2*J2*Q1*C1*A1 graphicsDir=../graphics.dir/alfaerie/ whitePrefix=w blackPrefix=b graphicsType=gif squareSize=54 symmetry=mirror shuffle=A:BC,:BN,ACQ hole::::a1-j1,,a12-j12 pawn:p:ifmnDfmWfceF:pawn:a4,b4,c4,d4,e4,f4,g4,h4,i4,j4,,a9,b9,c9,d9,e9,f9,g9,h9,i9,j9 rook::::a2,j2,,a11,j11:1 queen::::e3,,e10:1 bishop:B:B:bishop:d3,g3,,d10,g10 knight:N:NmZ:knight:c3,h3,,c10,h10:1 mamluk:L:WL:camel:d1,g1,,d12,g12:1 siege elephant:E:FAH:elephant:e1,h1,,e12,h12 joker:J:fI:fool:f1,,f12 Chancellor:C:RN:chancellor:i3,,i10 archbishop:A:BN:cardinal:b3,,b10 king:K:KimbsLimbsN:king:f3,,f10

💡📝Aurelian Florea wrote on Tue, Jun 23, 2020 04:29 AM UTC:

@Fergus,

I have moved the buggy code from the presets named apothecary-classic and apothecary-modern to the apothecary2working and apothecary1working.

The code I had mentioned before:

if flag f2:
if moved == K:
  move $dest $origin; // Temporarily undo King move
  if sub checked $origin:
    if not or checkleap $origin $dest 1 0 checkleap $origin $dest 1 1:
    die A King may not use the special moves out of check.;
  endif;
endif;
  move $origin $dest;
endif;
endif;

introduces a bug.  Sometimes the message A King may not use the special moves out of check. is displayed seemingly randomly when non-king pieces are moved. That I had checked with the play at same location feature.

Have you any idea on how to fix this bug?


🕸Fergus Duniho wrote on Mon, Jun 22, 2020 07:20 PM UTC:

It sounds like you modified the code of an ongoing game in a way that retroactively made a past move illegal.


💡📝Aurelian Florea wrote on Mon, Jun 22, 2020 11:55 AM UTC:

@Fergus,

I have copied the code from Apothecary-Modern here, and when I test the preset it seems fine, but when I try to move in an ongoing game of Apothecary Classic, I receive the error saying I've made special moves out of check.

Any idea why?


💡📝Aurelian Florea wrote on Thu, Jun 11, 2020 07:53 AM UTC:

@Thor

I had sent you an invitation with the new preset.


💡📝Aurelian Florea wrote on Tue, Jun 9, 2020 03:19 PM UTC:

In the light of recent disuctions in the sister game, I have updated the rules for this game and brushed up a bit the article.

Also the preset allows the game to be played here.


💡📝Aurelian Florea wrote on Mon, May 25, 2020 04:05 AM UTC:

It works!... I'm so happy!...


🕸Fergus Duniho wrote on Mon, May 25, 2020 03:20 AM UTC:

I'm on my ereader right now and won't be back on my computer until tomorrow morning, which is even later than your morning. My main suggestion for now is to replace #last_type_piece with var last_type_piece in the four Joker* functions, because this sometimes makes a difference.


💡📝Aurelian Florea wrote on Mon, May 25, 2020 03:02 AM UTC:

Any joker move would do.

Here: https://www.chessvariants.com/play/pbm/play.php?game=Apothecary+Chess+2&settings=Apothecary2working&submit=Edit

you can find the preset in question. Just move a white mameluke (the camel picture), and then try to move the joker.


🕸Fergus Duniho wrote on Sun, May 24, 2020 06:56 PM UTC:

Without seeing the game in which that is a move, I cannot tell what is going on.


💡📝Aurelian Florea wrote on Sun, May 24, 2020 05:11 PM UTC:

Now when I try to move the joker in a correct manner I get this:

You may not move your White Joker from e1 to f4.

I recognize this line. It is from the post move section and it prevents things like moving one's queen like a knight.

As no moves were displayed either, I think this could be from an error in updating the joker's identity.


💡📝Aurelian Florea wrote on Sun, May 24, 2020 04:38 PM UTC:

Ok!


🕸Fergus Duniho wrote on Sun, May 24, 2020 03:07 PM UTC:

Stick to one or the other. I wasn't paying careful attention to what I already wrote.


💡📝Aurelian Florea wrote on Sun, May 24, 2020 02:29 PM UTC:

You have wrote both last_piece_moved and last_type_moved. Are they different entities and I'm missing something or something else?


🕸Fergus Duniho wrote on Sun, May 24, 2020 02:14 PM UTC:

You may also need this:

  def None-Range ();

🕸Fergus Duniho wrote on Sun, May 24, 2020 02:09 PM UTC:

The function '#last_piece_moved' has not been defined. Its arguments are e10 f2

A variable appears as a string literal when it has not been defined. Make sure that last_piece_moved has a value assigned to it.

The function 'White_Joker-Range' has not been defined. Its arguments are e1

I didn't give you any code for defining this, but it needs to be defined.

def White_Joker-Range fn join str_replace "Black_" "White_" #last_piece_moved "-Range" #0;
def Black_Joker-Range fn join str_replace "White_" "Black_" #last_piece_moved "-Range" #0;

💡📝Aurelian Florea wrote on Sun, May 24, 2020 01:51 PM UTC:

Now the error is ;

The function 'White_Joker-Range' has not been defined. Its arguments are e1


💡📝Aurelian Florea wrote on Sun, May 24, 2020 01:33 PM UTC:

Yes, you are correct, it was the joker, but now I'm getting:

The function '#last_piece_moved' has not been defined. Its arguments are e10 f2

That happens in the checked subroutine at the line:

if fn const alias #piece #from var king

I had solved that one. There was a line where I wrote last_piece_moved instead of last_type_moved. 

 


🕸Fergus Duniho wrote on Sun, May 24, 2020 12:57 PM UTC:

That kind of error comes from not assigning a codename to a label you use for notation. It could be any piece. Make sure every piece in the game is fully defined.


💡📝Aurelian Florea wrote on Sun, May 24, 2020 04:34 AM UTC:

For now I use code which starts the joker on the board and not in hand. That to make it easier to isolate bugs.

But I'm getting the error:

The function '' has not been defined. Its arguments are e10 f2

It is at the for each where checks are tested. Could it be because of the special king?


🕸Fergus Duniho wrote on Sat, May 23, 2020 09:20 PM UTC:

Since I made White_Joker and Black_Joker separate pieces, use this code in White's Post-Move section:

if != const alias $moved White_Joker:
  set last_type_moved const alias $moved;
endif;

Use the same code for Black's but substitute Black_Joker for White_Joker.


🕸Fergus Duniho wrote on Sat, May 23, 2020 05:15 PM UTC:

I think these should work. Where a piece has a different definition for each side, it will use that for the piece on its own side. The other code for setting last_piece_moved should be used with this. This variable should be initialised in the Pre-Game section, and it should be updated in each Post-Move section. I rewrote None to include the two arguments for origin and destination as other piece functions do. Since it's a contradiction, it will always return false.

  def None == #0 #1 and != #0 #1;
  def White_Joker fn str_replace "Black_" "White_" #last_piece_moved #0 #1;
  def Black_Joker fn str_replace "White_" "Black_" #last_piece_moved #0 #1;

💡📝Aurelian Florea wrote on Sat, May 23, 2020 04:13 PM UTC:

Would the White Joker be able to move as a Black Pawn or as a White Pawn? 

So far I've played whith the joker always imitating it's own pieces when they have different moves. So the white joker moves like a white pawn when imitating a black pawn. That makes sense to me more as generally speaking pawns advance, so should the joker. Maybe if you think about it a little you would feel quite awkward with your piece moving backwards. But when moving as a pawn the joker may not promote.

Thanks for your help! 


🕸Fergus Duniho wrote on Sat, May 23, 2020 04:05 PM UTC:

First of all, you want to keep track of the last type of piece moved, and to start off with, it needs an initial default value.

set last_type_moved None;
def None false;

I'm thinking this could work for tracking the last piece moved:

  if != const alias $moved Joker:
    set last_type_moved const alias $moved;
  endif

This keeps track of the last piece moved using its codename, which matches the function name used for how it moves. But now I have another question. Suppose that the last piece moved was a Black Pawn. Would the White Joker be able to move as a Black Pawn or as a White Pawn?


💡📝Aurelian Florea wrote on Sat, May 23, 2020 01:45 PM UTC:

I have added some clarifications regarding how the joker moves in the beginning and when imitating the enemy joker. They can be found at the end of the rules chapter.


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