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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2005-07-01
 By Greg  Strong. Angels and Devils. Chess game where white has two Angels and black has two Devils. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on 2005-07-02 UTCExcellent ★★★★★
Interesting, I have to play a test game to see details.
Mike, I have tested CHESS V vs. ZILLIONS in ULTIMA. The results have shown
 notorious superiority of CHESS V:  10 to 0 !!!. Chess V plays ULTIMA quite
well, Zillions plays it relatively weak, I have not problems to beat
Zillions in every game I play against it, but I have troubles to beat
CHESS V, I can not do that very often, say, one victory in four games I
play against CHESS V, more or less. My estimated ratings in ULTIMA are:
CHESS V between 2000-2200 ULTIMA ELO rating (Using FIDE-Chess
terminology), and Zillions around 1700, perhaps less. I have not tested
the rest of the games.

Jianying Ji wrote on 2005-07-02 UTCGood ★★★★
Very interesting game, and fairly modest too, which I like. I have  a few
quick observations:

I.  a-file and 8th rank is safe from the angels neither angel can jump
over them due to the edge on the left side.

II. By switching the demon and angel on the h-file with the knight on the
i-file their coverage is expanded so only the 8th rank becomes safe from
angel-fire, and the demons cover the whole board. Aethetically, you gain a
more symmetric setup. Moreover, with the white side holding the marginally
weaker angels, the first player advantage is probably canceled.

III. to make both side even more equal, you might consider making it 7 or
9 ranks (9 being my preference, a hint of dante) instead of 8, this way
there will be no safe zone from angel-fire

IV. to make a greater hommage to your inspiration you might make the game
byzantine by joining the left and right sides of the board.

hopefully you find my comment interesting and perhaps useful...

Peter Aronson wrote on 2005-07-04 UTCGood ★★★★
For an extra piece, why not continue the theme of capturing on the opposing color? An orthogonal Withdrawer would have that characteristic, but without being colorbound, as does orthogonal custodian capture (like Ultima Pawns). <p> While it would dilute the theme, giving White on Devil and Black one Angel would mix things up a bit and help balance matters some if it turned out that the Devil and Angel had significantly different values. <p> Another game with the theme of capture on the other color is <a href='/other.dir/interweave.html'>Interweave</a>.

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