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Sac Chess. Play classical chess along with classical compound pieces: amazons, chancellors, archbishops...[All Comments] [Add Comment or Rating]
📝Carlos Cetina wrote on Tue, Dec 15, 2015 04:39 PM UTC:
Just adding the labels of the new pieces in the corresponding lines of Post Move boxes

elseif match moved Q R B N A M O .RF .BW .NGU:
elseif match moved q r b n a m o .rf .bw .ngu:

the problem remains.

Do you think the following definitions are right?

def O checkride #0 #1 1 0 or checkride #0 #1 1 1 or checkleap #0 #1 1 2;
def .RF checkride #0 #1 1 0 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .BW checkride #0 #1 1 1 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .NGU checkleap #0 #1 1 2 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def OL merge rays #0 1 0 rays #0 1 1 leaps #0 1 2;
def .RFL merge rays #0 1 0 leaps #0 1 1;
def .BWL merge rays #0 1 1 leaps #0 1 0;
def .NGUL merge leaps #0 1 2 leaps #0 1 0 leaps #0 1 1;

def o checkride #0 #1 1 0 or checkride #0 #1 1 1 or checkleap #0 #1 1 2;
def .rf checkride #0 #1 1 0 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .bw checkride #0 #1 1 1 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def .ngu checkleap #0 #1 1 2 or checkleap #0 #1 1 1 or checkleap #0 #1 1 0;
def oL merge rays #0 1 0 rays #0 1 1 leaps #0 1 2;
def .rfL merge rays #0 1 0 leaps #0 1 1;
def .bwL merge rays #0 1 1 leaps #0 1 0;
def .nguL merge leaps #0 1 2 leaps #0 1 0 leaps #0 1 1;


🕸Fergus Duniho wrote on Tue, Dec 15, 2015 03:59 PM UTC:
It looks like your Post-Move code was copied from one of my presets without adapting it to this particular game.

📝Carlos Cetina wrote on Tue, Dec 15, 2015 02:57 PM UTC:
I'm close to enforce the rules for this preset but something is wrong. Fergus: could you please have a look at and test it here? Apparently the code doesnot recognize neither dragon king nor dragon horse nor knight/guard as pieces. Thanks in advance.

📝Carlos Cetina wrote on Tue, Dec 15, 2015 02:30 PM UTC:
Ready! Problem fixed. Thanks, Fergus.

🕸Fergus Duniho wrote on Tue, Dec 15, 2015 02:19 PM UTC:
You entered the URL to the rules as a full URL without the http:// prefix. Without that prefix, it treats it as a path name to a page on the Chess Variant Pages, and that's what happened here. So, you should either add the prefix or remove the domain name. I recommend the latter.

📝Carlos Cetina wrote on Tue, Dec 15, 2015 01:49 PM UTC:
You are welcome, Kevin. A little contribution of mine to your idea. I like it. Introducing into the classical chess gameplay the 6 primary, basic compound pieces.

Unfortunately, there is a bug in the preset: if you click in the menu Related --> Rules for Sac Chess, it appears this message: "The Chess Variant Pages: 404 Error - Page not found." Hopefully Fergus or Ben can fix it.

I encourage you to playtest Sac Chess with me as soon as posssible... I'm anxious to see how its game plot would evolve!

💡Kevin Pacey wrote on Tue, Dec 15, 2015 06:32 AM UTC:
Thanks for putting together a Game Courier version of Sac Chess, Carlos. I didn't guess a variant of mine would be on Game Courier so soon (if ever).

I'm still new to the Chess Variants Page, and I've been shy about trying out the Game Courier. I tried email chess games years ago and found it a bit taxing (computer engine assistance and use of books were allowed, too, not such a problem for a lot of chess variants I suppose). I also tried reading some of the lengthy documentation for Game Courier a while ago, and though it looks daunting I can probably get a handle on the most essential parts to know as far as playing any game by email, when I feel like trying it out (by the New Year, if not sooner). I'll keep you in mind as an opponent at Sac Chess or any Hexagonal variant(s) if you still wish.

Earlier today I saw a diagram for the Sac Chess starting position on Game Courier invitations (I happened to check for any Sac Chess games being played there), and it looked much nicer than my attempt at a diagram in my submission for Sac Chess on the Chess Variants Page. Thanks again.

Kevin

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