[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Kuniegit. Each player has two knights and two warriors on standard chess board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]Anonymous wrote on 2010-06-27 UTCGood ★★★★These attacking rules may be good mutator for chess variants: it's allowed to move king under attack if you attacks opponent's king at the same time. Danny Purvis wrote on 2002-11-02 UTCAfter 1.Ne3 Ne6 2.We2 Nc5 3.Wf2 Na6, White can force the harassed Knight all the way back into the corner: 4.Wd3 Nc7 5.Wc3 Na8. At first glance White has made a lot of progress by harmoniously developing three pieces while at the same time chasing a Black piece to a very inactive and vulnerable square. But I have so far not found a win here for White. I have also noted some virtues in Black's position. His Warriors are undeveloped but well-coordinated. The wide separation of his Knights perhaps makes them less vulnerable to double attack. Anyway, White needs to be careful. After 6.N1c2, 6...Ng7 is a winning counterattack. I hope the specified starting position does hold up, because I think it is pleasing, classical, appropriate in appearance. I have experimented a little with stabling the two camps in opposing corners but have not found that arrangement as attractive. Eight horses on 64 squares yields an acreage of 8 squares per horse. Twelve horses on 100 squares would give an almost equal amount of freedom per horse. I am wondering if twelve horse kuniegit on a 10x10 board also might be an interesting game. If so, it would be less of a toy game, more respectable in the eyes of a supercomputer. But eight horse kuniegit is a good practice game for building chess skills and thus it is very appropriate that it can be played with standard chess equipment. Danny Purvis wrote on 2002-11-01 UTCI'm beginning to have doubts about the starting position. 1.Ne3 might be too strong. Last night I got discouraged after 1...Ne6 2.We2 Nc5 3.Wf2. If White turns out to have a quick win, I will need to find a starting position that gives more play. 3 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.