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Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Roberto Lavieri wrote on Sun, Jun 15, 2003 07:59 PM UTC:
You must think well the initial setup if you use nightriders. The piece
may
add intensity to the game, but you must evaluate if idiosincracy of the
game is lost with this piece, Jumping Chess is very near FIDE CHESS, with
it´s own particularities, but the idea seems to be not too far from FIDE
CHESS. The game is beautiful AS IS, but all idea that can add interest to
the game should be considered and WELL evaluated (you can play-test the
changes and alternative setups using Zillions. As you must have noted,
Zillions plays Jumping Chess with a good level of play.

💡📝Peter Aronson wrote on Sun, Jun 15, 2003 01:15 AM UTC:
The Nightrider variant occured to me, too. In fact, I have a version of the ZRF that I'll post one of these days with both the modified Knight and the Nightrider. Multiple captures, while certainly possible, has the effect of increasing the relative power of the runner pieces vs the non-runners, which violates my attempt to keep some Chess-like character to the game. <p> One thing about the Nightriders. If you have leaping Nighriders starting in the usual spot for Knights, the King's and Queen's Pawns are attacked on turn one, which is bad. The ZRF pushes the King's and Queen's Pawn forward a square to avoid this problem (they get no double-move from there).

Charles Gilman wrote on Sat, Jun 14, 2003 08:01 AM UTC:Good ★★★★
Two further variants occur to me. One is to have Nightriders instead of Knights, so that my preferred capture would be more in accord with the normal move of that piece. Another is to allow a capture of any number of pieces in a straight line, though not necessarily adjacent, like a Queen in French Draughts.

💡📝Peter Aronson wrote on Mon, Apr 21, 2003 07:54 PM UTC:
When I first designed this game, I thought a direct translation of the Knight's capturing move would be too weak, since pieces on the squares adjacent to ring squares couldn't be captured 1/2 the time, which was not true for any other piece. Since I wanted to avoid the edges being areas of safety, I defined a Knight that could capture pieces on the edge of the 8x8 center, unless blocked. Now, thinking about it, maybe I'll add the 'pure' Knight's move as a variant.

Charles Gilman wrote on Mon, Apr 21, 2003 07:10 AM UTC:
There is one thing that seems not quite right in this game: the Knight's
capture. Every other piece can capture only the pieces that it would be
able to capture in standard Chess. For the King and Pawn this comes at the
price of moving twice as far as would otherwise be possible, which is
consistent with capturing moves in Draughts. No piece can capture using
its shortest possible move: for example there is no question of capturing
a piece on a2 or b1 by moving from a1 to b2. It would be better for the
Knight's capture to be of a piece a normal Knight's move away by moving
to the square a Knight's move beyond that.

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