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Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jeff \ wrote on Thu, Dec 4, 2003 02:55 PM UTC:Excellent ★★★★★
Like this idea very much. Should be able to use this variant with students and with friends who refuse to play wild variants. This variant will illustrate the contrast between playing power and mating power. Well done Peter!

George Duke wrote on Wed, Nov 21, 2007 12:24 AM UTC:Good ★★★★
Here player upgrades one piece and one Pawn by own choice and then all the play is normal except for following sentence. The two-per-side substitutes situated in standard array can never check. Interesting are the upgrade possibilities. Knight becomes Squirrel. As Betza's Chess Different Armies forces are set up by Betza for rough equivalence, here in Illusionary player needs sense of which enhancement is best for own skill, in choosing the piece to expand. Pawn becomes (Pawn + Berolina), close but not identical to Sergeant of 1940's Wolf Chess. Neither radical nor pretentious change for OrthoChess fans, like the teacher's Comment suggests.

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