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I have sampled a few games of hiashatar on an 8x10 board and have concluded that it results in much too constricted positions, even if pieces come into contact sooner and the balance of open squares and number of pieces matches chess. I have seen hia chess on CVP and would like to know if others have experience of the hia on a smaller board and have evaluated its suitability for a board of fewer ranks. I used to think hiashatar seemed too large, but now I am unsure. I would welcome opinions or accounts of player experiences.
@Mats: I have enjoyed your ZRF very much for a while. Without wishing to sound ungrateful for your effort, which I most certainly esteem, if there would be one thing that I might change about it (for aesthetic purposes only, to be sure, and for some kind of nod to the exotic origin of the game), it would be to use graphics like those in diagrams in native shatar literature, at least as an option. One would still have to produce a suitable graphic for the hia, though, and the representation of the king as a palace or pagoda was a bit surprising for me at first when I saw it. I would provide images to illustrate, but the books I consulted were part of a library collection of Mongolian materials. These books were printed in Inner Mongolia, so I have no way of verifying that the practice holds in the Republic of Mongolia or Tuva. For a while I had hoped to be able to submit details about other large shatar variants that seem to have been played historically in Mongolia. My correspondent from Ulaanbaatar tantalized me by mentioning 9x9, 10x10 (hiashatar), 11x11, and 12x12 board sizes, but made no mention of the pieces populating the board or powers they possess. As to hiashatar, I was hoping to have more information from my correspondent to resolve what seems the variability in the moves reported for the hia. I hope that an English-speaking Mongolian (or Chinese with access to fuller information in authoritative sources) might read this and supply us with more detail.
Recently I was reading R. Pozzi's monograph on shatar, I giocchi mongoli, and wondered if the description of circumstances why shatar has two movements for the bers that correspond to the players mourning or not (like orthoqueen=not mourning, like shogi dragon king=mourning) could also apply in the seemingly divergent moves described for the hia, that is, the move described by Kisliouk following Okano, I suppose, and that recorded by Pozzi, based in part on detail from the Italian anthropologist, David Bellatalla. I wonder if anyone knows whether the stronger (Kisliouk version, to give it a name) or weaker (Pozzi version) may be analogous to the circumstances for the stronger and weaker versions of the bers. I wonder further if the use of 'supplementary' moves describe by A. Popova for the mor' and noyon has similar conventions. I have to admit variations by time and region seemed intelligible to me, but variations in play based upon social circumstance is a bit more remote. Mongolian chess culture is very interesting to consider, indeed.
Hello. I've made a page dedicated to Hiashatar on my web site (and another one for Shatar). Considering the great emphasis given to Horse both in Shatar and in Mongolian nomadic way of life, I guess that the Horse is simply not affected by the Bodyguard power. That's why there is no specific rule. Also, remember that it is forbidden to mate the King with the Horse in Shatar. All this is consistent. See : http://www.chez.com/cazaux/hiashatar.htm
Despite earlier pessimism, I have been able to ZRFolate this game. The bodyguard is a truly powerful piece! It is a bit difficult to become used to the inhibiting effect that it has; it can be as much of a hindrance as it is a help.
Has anyone else tried playing this game? I find that the bodyguard is tremendously powerful both because of the effect of its zone of influence upon the other pieces and the ability to march practically unhindered across the board. I found that one could reasonably trade a queen for a bodyguard. Has anyone resolved the issue of the knight's movement in the zone of influence? If the rule is viewed strictly, it completely neutralizes the knight. I have taken the view that the knight's move is one step orthogonally and one diagonally to resolve the question of how its leap over the zone of influence should be treated. Has anyone tried ZRFolating this yet? I am rather stymied by how to script the effects of the bodyguard on other pieces' movements.
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This variant is almost guaranteed to produce a hard struggle. Those bodyguard pieces are tough to work around!