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Roberto Lavieri wrote on Tue, Dec 14, 2004 11:58 AM UTC:
HEXETERA PRESET in Game Courier, using Galactic Graphics, has been changed.
How it happened?. Has somebody the information about?. It need to be
restored to the original form, because the new Preset has some wrong
images and some of the backgrounds are not transparent, apart from being
not very good for visualization and the icons not very suggestive for the
pieces. Galactic images may suffered too by some manipulation, I´m not
sure. Please revise and correct it, if possible, and if you need my help
for something, let me know.

🕸Fergus Duniho wrote on Tue, Dec 14, 2004 04:19 PM UTC:
All piece images used with Game Courier should be transparent, and the
transparent color should be #00FF00. It looks like some images here are
non-transparent with white backgrounds.

Roberto Lavieri wrote on Tue, Dec 14, 2004 05:50 PM UTC:
There is something wrong, the PRESET using ALFAERIE graphics is also
corrupted, a few Alfaerie icons are not transparent. Can Fergus see what
is wrong?. I can´t understand why Alfaerie icons are bad too, it does not
happen in any other game in Courier using Alfaerie. And, as you can see,
majority of Galactic icons are not the correct, a Deer is not a Man, there
are not Lions in Hexetera,.. etc. Perhaps Tony has some information about
what is happening. The first time the Preset was in Courier, it was
absolutely correct.

Antoine Fourrière wrote on Tue, Dec 14, 2004 07:47 PM UTC:
I have replaced the Lion and the Deer by the Elephant and the Man in
Galactic-1 (I don't know if it impacts other games), but it seems to have
no effect on transparency.
Why is there only one of the two Black Flyer-Elephants -- whether
alfaerie/elephant.gif, galactic/elephant.gif or galactic/lion.gif -- which
is transparent?

Roberto Lavieri wrote on Tue, Dec 14, 2004 10:38 PM UTC:
This is a mistery. Only one Elephant is not transparent, but it is the same
gif. One King is transparent and the other is not, and it is the same with
Alphaerie or Galactic. I can´t figure what happens with this Preset.(???)

Roberto Lavieri wrote on Wed, Dec 15, 2004 02:21 PM UTC:
Tony, do you know what is going on with this Preset?. Are there some
troubles with the board or with the images management?. Some bizarre
changes were made in the Preset, I don´t know with which objective,
Antoine tried a correction, but some problems persist, some images are
transparent and others are not, it is the same with Alfaerie or Galactic,
one Black Elephant is transparent and the other is not, but it is the same
gif...And I´m not enterely sure, but I suspect there are some problems in
the board image.

Roberto Lavieri wrote on Wed, Dec 15, 2004 04:02 PM UTC:
When you move a White piece, the problem dissapears, but it appears again
after moving a Black piece. (Why?)

🕸Fergus Duniho wrote on Wed, Dec 15, 2004 05:04 PM UTC:
The problem was with the rendering method, not the pieces. The Table method
for rendering hexagonal boards uses auto-generated tiles that it stores in
certain directories. It will reuse tiles that have already been generated
and generate any more that it needs. The problem is that the directories
for storing tiles did not have the right permissions for Game Courier to
write to them. This is a consequence of our move to a new site.
Permissions were not retained in the transfer. The directories in question
had permissions set to 755. I just set them to 777, and now it creates the
rest of the tiles it needs. There appear to be some glitches in the
appearance of the board, but rather than work on fixing this, I have
chosen to deprecate this rendering method for hexagonal boards. This
method has no significant advantage over the PNG and JPG methods for
rendering hexagonal boards. It exists only because I created it before the
superior methods of rendering hexagonal boards. So I recommend changing the
preset to use the PNG or JPG method.

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