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Nice! Heroes Hexagonal Chess is most interesting and fantastic in all Hexagonal chess I have ever come across. Mobilization(Ta'biyat) and Hero are good conceptions.
Maybe limite the move of king in the palace, the chess will be more chopping.
It may be saying something, but this Excellent game plays more like chess than any other hex variant! Just proves that if you just transcribe Chess moves on a different shaped board you don't get anything like chess!
Beautiful game. The concept of HEROES is nice, and adds a new dimension to the game. Dynamic is a bit slow, but this fact correspond to the 'on purpose' characteristics of the game, with reminiscences of ancient variants. It is one of the most clear Hex Chess games I have played. Enjoyable.
I have been playing this game with the author by email. I find it highly playable--the moves are much easier to visualize than in Glinski's. The whole concept of the Hero piece is fascinating. By far the best hex game I've played.
Part of my thinking about Glinski hex is that the direction Glinski calls a 'diagonal' is wrong, and this is the fundamental problem with that game. You do not use the Glinski Diagonal, so of course I think it's 'excellent'! Heroes are a fine idea as well. If there are no 'diagonal' moves, the pieces lack variety; but the heroes solve this problem brilliantly. I had been thinking of the same problem, and was considering the use of crooked/zigzag pieces. Heroes look to be more fun than that. I think your King moves the way a hex King *should* move, likewise your Pawns. Excellent idea. Congratulations.
What I like about this is the originality; the fresh pawn idea is quite interesting.
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