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Gridlock Chapter 3. Missing description[All Comments] [Add Comment or Rating]
George Duke wrote on Fri, Jul 11, 2008 09:02 PM UTC:Excellent ★★★★★
Knights of the Grid, the Hollow Horse, Jungle Warfare, and a Thief in the Knight. The Earth Star. ''Can't Whistle for a Colt. Colts only load Riders through the Knights' Footprints.'' ''Can you see the strategic advantage of being able to rotate the riding pieces over the Ground Level?'' You can whistle for Peg but not the Colts. What is the winning condition? When getting used to a new game, ask what that criterion is at least. Possessing the Crystal of course here before reaching the Outer Limits. Simple as that. Elimination pieces need not stand in the way, nor even the Shield of Faith, if, and that's a big if, Crystal on the winning side.

George Duke wrote on Sat, Mar 5, 2005 05:19 PM UTC:Excellent ★★★★★
'GHI,LargeCV': Chapter 3 develops Knights of the Grid, the Hollow Horse, Footstools, Gridlock's Stable('Can't whistle for a Colt. Colts only load Riders through the Knights' Footprints'), the Colony Rook Class B, Forrest Rook, Jungle Warfare, and a Thief in the Knight. Future chapters are to divulge 'Taurus Class', 'The Earth Star' and 'Shock and Awe'. 'It takes capturing two Castle Rooks to Possess the Crystal.' 'Use the post off the Jump Gates and Doors and other Footstools you may use to climb.' 'Can you see the strategic advantage of being able to rotate the riding pieces over the Ground Level?' 'The Rook must be part of Tonks Chambers to have its primary armour activated.' That is just an offhand splendid sample.

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