Check out Grant Acedrex, our featured variant for April, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

Later Reverse Order Earlier
Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Anonymous wrote on Mon, May 10, 2010 09:17 AM UTC:
Reminds river from Xiang-qi... By the way, how about two fences? First is between 3rd and 4th ranks, second, of course, between 5th and 6th ranks. On middle grass pieces are normal, on friendly grass weaker, on opponent's grass stronger.

gnohmon wrote on Mon, Jan 20, 2003 05:42 AM UTC:
Trampling is an amusing idea, and by itself it is not so much of a
bookkeeppiinngg nightmare.

Peter Aronson wrote on Mon, Jan 20, 2003 04:41 AM UTC:
One thought that occured to me was trampling rules. The four middle ranks start greener. However, any square where a capture occurs, is trampled, and is no longer greener. Any square that is constantly occupied for five turns ceases to be greener. Any square not occupied for five turns becomes greener. I think it an amusing idea, but alas a bookkeeping nightmare.

gnohmon wrote on Sun, Jan 19, 2003 04:58 AM UTC:
'Other divisions of the board come to mind,' -- well, yes, my vertical
fence also.

I suppose that if we can't decide where the fence should best be, the
solution is to provide a way for the players to move the fence.

Peter Aronson wrote on Sat, Jan 18, 2003 06:12 PM UTC:Excellent ★★★★★
Neat idea! Other divisions of the board come to mind, such as center vs edges (either way), or the middle four ranks are greener, but the starting ranks are not (talk about a battle for the center!). <p> I'm not sure that all of the CWDA armies enhance the same[*]. For example, if I were to play this game, my first thought was to take the Nutty Knights (my personal favorite CWDA army at the moment, even though I have a better record with the Remarkable Rookies), and to give them better retreating moves. So the Charging Rook would get the Barc enhancement, the Charging Knight the Dabbabah enhancement, and the Colonel the Alfil enhancement. My experience is that ability to move back twice as fast would be invaluable for that army. <p> [*] Of course, I've also concluded that for casual level players, the sort of difference I'm talking about doesn't make a big difference.

5 comments displayed

Later Reverse Order Earlier

Permalink to the exact comments currently displayed.