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Go with chess pieces. Generalization of go-rules using chess pieces. (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Florin Lupusoru wrote on Sun, Feb 11 09:40 AM UTC:Good ★★★★

These are probably just a bunch of silly ideas. However, some of these variants might give somewhat nice strategic games. I hope I did not offend go players with my unusual description of their game.

This was a good attempt at mixing Chess with Go. However, in my humble opinion, in order to make this game work we need to keep the number of "liberties" to four, not eight, otherwise the game might become unecessarily messy and impossible to finish. 

A second rule should be to only keep pieces that move orthogonally only. This means that only  Rooks and restricted Kings (Kings that only move orthogonally) are allowed to join the game.

Alternativelly, we can also invent some pieces that move in zig-zag.

Knights can also be included with the restriction that they can only move along empty squares. 


Rodrigo Zanotelli wrote on Fri, Aug 23, 2013 08:34 PM UTC:
Maybe could be done this way. Dont know if it would work
Player can select any piece to put on the board, but as some example the amount of kings that can exist on the board can be only (2 times the amount of rooks on the board) minus 1

(zzo38) A. Black wrote on Sat, Jun 2, 2007 06:08 PM UTC:
Maybe you can play with mostly rooks, but each player also has a small (finite) number of knights, queens, bishops that can also be placed.

Jeremy Good wrote on Sat, Jan 6, 2007 04:27 PM UTC:
I hadn't noticed this before today, Just wanted to draw attention to it, re: our interest in chess - go combos.

Also, it links to Chego which takes the notion of drops to the outer limits.


Breadman wrote on Thu, Apr 17, 2003 08:14 PM UTC:
Go with different pieces could be even more interesting with a <em>finite</em> number of pieces, such that the total number of pieces is less than the total number of spaces. The goals are then to use each piece where it will be most effective, and to seriously avoid letting groups get captured. This also makes it easier for beginners to know when to end the game.

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