The Chess Variant Pages
Custom Search

[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments/Ratings for a Single Item

LatestLater Reverse Order EarlierEarliest
This item is a contest or tournament
It belongs to categories: Orthodox chess, 
It was last modified on: 2019-02-16
 By Greg  Strong. Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
Greg Strong wrote on 2019-02-17 UTC

Thanks.  And your rating for Hectochess?

Aurelian Florea wrote on 2019-02-17 UTC

Thanks Greg,

For me:

Courier Chess Moderno 2;

Metamachy 4;

Symetric Chess 3;

Collosus 2;

Hectochess: 3;

Falcon Chess 4;

Gross chess 4;

Odin's rune chess 1;

Grand Shatranj D 2;

Janus Kamil Chess 3;

Maorider Chess 4;

Elven Chess 3;

Decima 4;

Sac Chess 1;

Unicorn Great Chess 3;

Heroes Hexagonal chess 1;

Tess Chess 1;

Opulent chess 4;

Shako Balbo 4;

Greg Strong wrote on 2019-02-16 UTC

Ok, I have set the Max Time to 4 weeks and removed Apothecary as requested.  It looks like we might have around 8 players.  For anyone interested in playing, please rate each of these games with a value between 0 and 4.  Use 0 for a game you really, really don't want to play and a 4 for a game you really do want to play.  There are no limits - you could rate everything a 4 if you wanted to, but doing so would not accomplish anything.  Basically I'm going to total up the points for each game.  I will try not to include any games that have been given a 0, so if two games are very close in score, I may pick the lower rated one if it received no 0 ratings while the other one did.  So please use the 0 rating sparingly as that is basically a veto (unless lots of games get zeros.)


Jose CarrilloCourier Chess Moderno
Jean-Louis CazauxMetamachy
Carlos CetinaSymmetric Chess
Charles DanielColossus
Adam DeWittHectochess
George DukeFalcon Chess
Fergus DunihoGross Chess
Gary GiffordOdin's Rune Chess
Joe JoyceGrand Shatranj D
Jorg KnappenJanus Kamil Chess
Vitya MakovMaorider Chess
H. G. MullerElven Chess
Michael NelsonDecima
Kevin PaceySac Chess
David PaulowichUnicorn Great Chess
Tony QuintanillaHeroes Hexagonal Chess (v2)
Ben ReinigerTessChess
Greg StrongOpulent Chess

Please send me your ratings by email: [email protected]


Aurelian Florea wrote on 2019-02-12 UTC

I'm stil playing that has not changed :)!

Aurelian Florea wrote on 2019-02-12 UTC

About the tournament containing my game I'd like to retreat it for now as I had anyway improved the rules and not completed the new preset. Is that fine guys?

Kevin Pacey wrote on 2019-02-11 UTC

I'm willing to play in this 2019 GC tournament. I'm happy with my Sac Chess variant invention being proposed for inclusion in the tournament.

Note that my email address is still found on my CVP personal info page; however, it's been a long time since I've been sent automated messages, e.g. reminding me whenever it is my turn to move in a game (to tell the truth, I don't miss the clutter in my email inbox that that causes).

John Davis wrote on 2019-02-07 UTC

Thank you Greg, the short answer is I prefer your array, Grand Betza Stong. The long answer. After my game of Chess on a Really Big Board with Georg Spengler, we both decided that the Rose was a horrible piece. Then I was mortified to find that our game is still on the Wikipedia page for CoaRBB. The Rhino is also mentioned in the article for the game and I wanted to try playing with that piece. With the Rhino being a slider, I hoped it would be less obnoxious then the Nightrider and a full major piece . I also wanted to play with the Phoenix and Kirin, and the number of pieces suggested a 10x10 board for a good piece density. This was my first attempt at an array from scratch and the Grand Betza array seems to favor white to much. If you don't wish to have your name attached to it, I'm ok, but I much prefer your array and would like to have it as the official array for a published preset under either Grand Betza or Grand Betza Strong, your choice. 

erik wrote on 2019-01-30 UTC

OK, what you propose is certainly more suited for correspondence play. I was just wondering how the duration of the tournament could be reduced.

Finally I've decided not to participate in the tournament. Good luck to all!

Fergus Duniho wrote on 2019-01-29 UTC

Having grace time makes things fairer for people who normally move at different times. A day of grace time is good for assuring that differences in personal schedules do not cost some players more time than others. While we should do something to rein in the length of games, some games go on because of several moves. Limiting the total time of the game could unfairly hurt the player whose turn happens to run up against such a time limit. The maxtime value is used to limit the total time a player may have between turns. It does not limit the total time for the game. This could put a cap on how much extratime and bonustime could increase someone's total time. Setting this to 30 days would mean that no player could take more than 30 days between turns. I would suggest setting it to 28 days, which is twice the initial spare time. If we want to be a bit stricter, we could set it to 14 days, which matches the spare time. This would allow someone who is behind on time to gain some back by making moves, but it would not allow anyone to gain more time than the initial 14 days of sparetime.

erik wrote on 2019-01-28 UTC

I might be interested to participate at the tournament.

Sorry to return to that, but would it possible to have shorter time settings? I recall that the 2017 tournament took 10 (!) months. (And there were also a few games where one player just stopped to play, instead of resigning, making the others wait for a long time until the game finished.) What I would like to suggest is to set a Max time (30 days for example seems good to me) without Grace time, so we could know the day when a round is finished at the latest, and the global duration of the tournament.

Kevin Pacey wrote on 2019-01-27 UTC

Rococo does have a rules-enforcing preset, which has been used many times. However I personally don't trust that it is currently bug-free, as I reported a log once where Francis lost a game to Carlos due to apparently not being allowed to play a legal move (Francis decided to resign at that point). Here's a link to the preset's page; note my comment (currently at the top) in the comments section, re: I reported the bug when I noticed the game that Francis had resigned, after I played over that plus other games of this variant:

Around that time I reported a lot of what I suspected were bugs with other variant's presets, too, but I'm not sure if any of my reports were acted on, including the one in the link for Rococo.

Aurelian Florea wrote on 2019-01-25 UTC

Ok, then!

Greg Strong wrote on 2019-01-25 UTC

RE: Rule-enforcing presets - I just don't see this as a big issue.  Games reasonably like chess will have rule enforcement.  For more radical games, even where rule-enforcing presets can be made, the chances that those will have bugs is significant.  There have been cases where games have been played many, many times before a bug in a preset has been found, but when it is discovered, the whole game comes to a halt until the creater of the preset can fix it.  I think the chances of time getting eaten off one's clock due to a preset bug is greater than the chances of both players failing to follow the rules.

We've had several tournaments here, often without rule-enforcing presets.  The only incident I know of is a game of Rococo where there was disagreement about what the rules actually were in an unusual case (the game description wasn't 100% clear.)  Rococo is fairly popular and still doesn't have a rule-enforcing preset.  It probably never will as I bet it would be shocking difficult to write.  I would not want to see Rococo forever excluded.

Of somewhat greater concern, though, is instances of strange movement/capture where you need to actually type the moves (Odin's Rune, I'm looking at you...)  But even this is something that we have lived with for a long time.  Gifford's Dimension X was played in Game Courier Tournament #3 and every turn had to be entered manually.

Aurelian Florea wrote on 2019-01-25 UTC


I see :)!

Ben Reiniger wrote on 2019-01-25 UTC

might be able to play...

Since I cannot imagine anyone actually voting to play TessChess, maybe I'll put forward Tim's 3D Chess; it's 3D, so may tempt folks to try other 3+ dim games like Tess, it's not 4D itself, and it's a little slicker IMO than Raumschach with the two kings.  I should be able to adapt my Raumschach rules-enforcing preset for this, if someone can help me figure out how the two royal pieces should be done.  [If not, maybe I'll just pick another from my Favorites or Recognized.]

@Aurelian, the list of games is on this page we're commenting on.
I think if both players miss an illegal move, then that's still "fair"; however, it sounds like there are several people ready to work on rule enforcement on presets, so hopefully this will be moot anyway.

Jarid Carlson wrote on 2019-01-25 UTC

I'd be interested in joining up. And any game works for me. I don't even mind if there's no rule enforcing preset as long as the rules are available on the site or something.

Aurelian Florea wrote on 2019-01-25 UTC

Also where that list of games can be found?

Aurelian Florea wrote on 2019-01-25 UTC


As you had assumed I'm still in.

I think presets that are rules enforcing and move displaying should be mandatory mostly because otherwise how you would notice errors made by both players? There are other issues easier to spot. But these would fall on you as organizers and who else would like to help as an serious tournament should first and foremost be fair. Also I'd help with such error detection tasks but isn't that a conflict of interest?

erik wrote on 2019-01-25 UTC

I had made a non rule-enforcing preset for Metamachy (, but I don't know how to make for it to appear in the menu and the index.

Greg Strong wrote on 2019-01-25 UTC

Excellent.  Perfect 12 has been replaced with Metamachy.  Thank you both for the insight.  Although I certainly spent some significant time picking contributers and games, I knew there would be gaps.  I feel a little bad about picking representative games for other inventors, but for those that are no long active, I think it's better than just omitting them. Maybe gone, but certainly not forgotten ...

@wdtr2, yes, Shako-Balbo was already on the list.

Tentative player list:

Greg Strong
Adam DeWitt
Carlos Cetina
Aurelian Florea
Fergus Duniho
John Davis

wdtr2 wrote on 2019-01-25 UTC

I am interested in the tournament also.  Adding my two cents .... What about Shako-Balbo for a possible Variant?



Fergus Duniho wrote on 2019-01-25 UTC

I'm interested. I was also thinking about going with Metamachy instead of Perfect 12. It seems to be a more recent evolution of Perfect 12. Perfect 12 does not appear in the "Chess Variants on very large boards" section of Cazaux's website, and that section begins with the statement "I consider that these variants are now surpassed by METAMACHY." So, I expect that he favors it over Perfect 12. Although he does not list it in his Favorites section, we have already done Shako as you mentioned, and the other two were for design contests with unusual board sizes. There is already a bare preset for this game, but I could make one that enforces the rules.

Greg Strong wrote on 2019-01-24 UTC

Ok, certainly willing to wait as it seems there is more interest, and perhaps I wasn't sufficiently clear.  Anyone who is interested in playing, please post.  This is not an absolute commitment since I can't really stop anyone from changing their mind.  Also, as mentioned on the game page, there will be a verification email sent out to everyone before the tournament starts to make sure all participants are still interested, still available, aware the tournament is actually starting, etc.

Regarding game selection, waiting for the game list before throwing your hat in the ring creates a chicken-and-egg problem.  My plan is to have the would-be participants vote on the games from the list.  If someone is really unhappy with the results, they could always drop out.  As for changes to the list before voting, that is possible but there hasn't been much feedback until John's comment, which I will now address...

Regarding Cazaux's game, I skipped Shako because it had already been featured in a Game Courier tournament and I was giving preference to games that have not.  That said, if people want it changed, that's fine with me.  Metamachy doesn't appear to have a preset, rule-enforcing or otherwise, but it looks like a good game.  I should make at least a simple preset.  Final note on this, if Jean-Louis Cazaux himself weights in, he has the ultimate say on which of his games is used.

And, John, we can certainly add a game of yours.  I know I like Grand Betza, and there is an unpublished preset for it.  I can publish it if you like.  I know you have at least one other game, but if I've seen it I don't recall. As I've mentioned, rule-enforcement is NOT strictly necessary, but I will try to rule-enable any games we select if not too difficult.  Grand Betza would not be a problem except the Rhino might be a little tricky.

Fergus Duniho wrote on 2019-01-24 UTC

Isn't it too early to cancel the tournament from a lack of interest? I haven't even seen a call to sign up for it yet. At present, I have just been waiting for the final lineup of games to take shape.

John Davis wrote on 2019-01-24 UTC

I'm sorry to hear that, I'm always willing to be cannon fodder ;-).

But seriously, the last tournament gave me an idea of who plays at my level.

I was surprised that Shako or Metamachy wasn't picked for Cazaux's game since those are the ones on Jocly and in his book. And I realize that my game/games are not suitable for tournament play since mine purposely don't have rules enforcement, so they can be played with different rules.

25 comments displayed

LatestLater Reverse Order EarlierEarliest

Permalink to the exact comments currently displayed.