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Game Courier Tournament 2019. Chess Variant Tournament to be played on Game Courier.[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Sat, Mar 28, 2020 09:11 AM UTC:

Congratilations for the winner and the medalists!...


💡📝Greg Strong wrote on Fri, Mar 27, 2020 11:04 PM UTC:

Nice.  Thanks for tallying! And congratulations!


dax00 wrote on Fri, Mar 27, 2020 09:26 PM UTC:
Final Standings
Name W D L P BS SB Blk
dax00 8 0 1 8 30 30 5
Carlos Cetina 7 1 1 7.5 22.5 26 2
Kevin Pacey 6 2 1 7 24 30 3
Fergus Duniho 6 0 3 6 16.5 16.5 4
Greg Strong 5 0 4 5 11.5 11.5 2
Adam DeWitt 4 1 4 4.5 7 10.5 2
Aurelian Florea 3 0 6 3 4 4 2
John Davis 2 0 7 2 8 8 0
Jarid Carlson 1 0 8 1 2 2 1
wdtr2 1 0 8 1 1 1 0

 


A. M. DeWitt wrote on Thu, Jan 9, 2020 03:46 PM UTC:

I managed to find my games using an advanced search with my userID as ChessShogi and the tournament as GameCourier2019. For anyone that can't find their games, try using an advanced search, putting your ID exactly as it is (not all-lowercase) in the userID field and GameCourier2019 in the Tournament field. If any results pop up, make a move in each. After you have made your moves, the games will appear on your My Games on Game Courier page as normal.


A. M. DeWitt wrote on Thu, Jan 9, 2020 03:02 PM UTC:

I do not see any of the tournament games assigned to me. Make sure you used chessshogi instead of ChessShogi, otherwise I will not see the game. I'll put that in my about page for future reference.


💡📝Greg Strong wrote on Sat, Jan 4, 2020 12:52 AM UTC:

Ok, I have emailed him too.


Kevin Pacey wrote on Sat, Jan 4, 2020 12:29 AM UTC:

So far Adam has not moved in my game with him, either.


💡📝Greg Strong wrote on Sat, Jan 4, 2020 12:14 AM UTC:

I have sent Jared an email.


Aurelian Florea wrote on Wed, Jan 1, 2020 10:44 AM UTC:

My opponent Jarid Carlsson is not moving!...


💡📝Greg Strong wrote on Sun, Dec 29, 2019 09:33 PM UTC:

That seems fair to me


dax00 wrote on Sun, Dec 29, 2019 08:11 PM UTC:

As long as White wins in Metamachy get credit towards the "Black wins" tiebreaker, I have no further objection.


💡📝Greg Strong wrote on Sun, Dec 29, 2019 07:51 PM UTC:

Hmmm... The colors are backwards, but the first move is also backwards in this game.  (Black moves first.)  So the side that should have first move advantage does get to move first.  Unless you think that the "placing pieces" phase shouldn't count as a move, in which case the side that does not have first move advantage would actually get to play first anyway.  I'm surprised Game Courier assigned it the way it did, but it does kinda make sense.  I'm not inclined to delete and recreate them unless others feel strongly about it.


dax00 wrote on Sun, Dec 29, 2019 07:01 PM UTC:

The whites/blacks for Metamachy seem to have been incorrectly assigned.


💡📝Greg Strong wrote on Sun, Dec 29, 2019 06:48 PM UTC:

The games for round 3 have been assigned.  Enjoy!


🕸Fergus Duniho wrote on Fri, Dec 27, 2019 04:31 PM UTC:

It's not so much that it was based on code for Chess. Rather, it was based on code that had been adapted to handle en passant for initial pawn moves that are longer than two spaces. Since this game allows pawns unlimited double-moves instead, en passant had to be handled differently. Either way of handling en passant is compatible with Chess, but en passant has to be handled differently in Omega Chess than in Metamachy.


🕸Fergus Duniho wrote on Thu, Dec 26, 2019 11:26 PM UTC:

That's now fixed. The original code was based on Chess, which didn't allow en passant from multiple ranks. I replaced the requirement that the capturing pawn cannot move into or beyond the enemy's pawn rank with the requirement that the capturing pawn must be moving from the same rank as the double-moved pawn just moved to.


dax00 wrote on Thu, Dec 26, 2019 06:50 PM UTC:

1. skip; 
1... k h7-g12; l e7-f12; g f7-g11; q g7-f11 
2. P f3-f5 
2... p g10-g8 
3. P f5-f7 
3... p g8-g6 
4. P f7-g8


🕸Fergus Duniho wrote on Thu, Dec 26, 2019 05:53 PM UTC:

Can you show me a sample game that ends in a position in which an illegal en passant is allowed?


dax00 wrote on Sun, Dec 22, 2019 06:50 PM UTC:

The Metamachy preset still allows illegal en passants. This shouldn't really be a problem, since it's doubtful that anyone would even attempt to play such a move, but still...


Aurelian Florea wrote on Sun, Dec 22, 2019 01:03 PM UTC:

Great!


💡📝Greg Strong wrote on Sun, Dec 22, 2019 01:31 AM UTC:

I guess everyone has probably noticed that the site is back, but I am not sure it is a good idea to start right before the Christmas break since people may be travelling or spending time with family.  Unless there is objection, I will plan to start the final games in one week on Saturday, Dec 28th (EST).


Aurelian Florea wrote on Thu, Dec 19, 2019 09:09 PM UTC:

Any news on continuing the tournament?!


H. G. Muller wrote on Fri, Nov 22, 2019 06:57 PM UTC:

Well, perhaps I would be less alarmist when I knew how many of these 1300 presets are actually rule-enforcing. (Or more, as the case may be...) And if the result of a discussion could be that this number could easily be raised to 1300 I would consider that 'productive'. One should never set one's aim too low, nor give up too easily.

That we are volunteers with limited time is all the more reason not to scare people away that could improve something.

And the Bishop conversion rule is not so exotic. It is just an example of a special kind of 'initial move', which does not work per individual piece, but per piece type. Perhaps such a thing deserves to be a standard option offered by a wizard, whenever one defines an initial move on a piece type. Like "can be made by all / can be made only once / can be not made only once".


💡📝Greg Strong wrote on Fri, Nov 22, 2019 05:31 PM UTC:

Personally, I would recommend putting the breaks on this conversation as nothing productive will come from it.  Comments of the "your website is lame, you really need blah, blah, blah" variety are a dime a dozen and should be treated as such.

Yes, it could be better, but that describes everything in the world.  We're volunteers with limited time.


🕸Fergus Duniho wrote on Fri, Nov 22, 2019 05:09 PM UTC:

That it takes so much effort even by seasoned chess programmers to create a rule-checking preset for a variant as simple as Symmetric Chess firmly puts us in the category of 'backward websites'.

That's alarmist thinking. Greg may be seasoned in C and C#, but he's still less experienced with GAME Code, which happens to be a very different language.

We really should have some kind of wizard for this, where people that cannot program at all would have no trouble to create such a preset. E.g. something like the Design Wizard for Interactive Diagrams I put in the article on those.

Non-programmers can already create presets, and even with limited programming knowledge, someone can create a programmed preset for many games by copying code from others and making a few tweaks. Thanks to this, there are presets for over 1300 games.

Where you just have to take a minute or so to specify board dimensions and size of promotion zone, pick a preferred graphics theme, tick a number of pieces in a list of standard types (or, very rarely, pick an image and specify a non-standard move for it by hand), drag the pieces to their initial locations on an empty (a specified symmetry taking care of you having to do that for only one member of each type), and you are done.

None of that was anything Greg needed a wizard for. The hold-up was in programming the Bishops Conversion rule, and in trying to do that, he learned more about how the language works. I already knew how to program it myself, but I intentionally left Greg the exercise of figuring it out, because I trusted he could handle it, and doing it himself would help him learn the language better.

If the wizard produces the usual game code, (just as that for the Interactive Diagrams produces the HTML), it will remain possible to take care of any features not suported through the wizard by editing the automatically generated game code later. But this should be needed only very rarely.

Like, for example, in Symmetric Chess, because the Bishops Conversion rule wasn't already programmed.


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