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Fleap. Pieces move as equihoppers, but become FIDE pieces after being captured. (5x9, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Gavin King wrote on Thu, May 6, 2004 10:46 PM UTC:
Hmmm..... Well.... Let's say that you get their Nuke unless it was a direct hit.

Anonymous wrote on Thu, May 6, 2004 10:31 PM UTC:
If you capture an opponent's Bishop, do you get the Nuke 
from the Ballista on the other side?

Anonymous wrote on Wed, Apr 28, 2004 08:19 PM UTC:
If you Nuke the opponent's Ballista, do you get their Nuke?

💡📝Gavin King wrote on Tue, Jun 3, 2003 11:51 PM UTC:
I have adopted the rule that any direction goes. The Equihopper would be a
pretty stupid piece if it couldn't go in any other directions but those
the normal pieces can, because it is a tad weak (and gets weaker as the
board empties) and limiting it even further would be pointless.
In Fleap, however, the board is small enough that alternate directions are
rarely usable.

🕸Fergus Duniho wrote on Tue, Jun 3, 2003 05:36 PM UTC:
Since the movement of the Equihopper needs clarification, so do the rules of this game. How is this piece intended to move in this game?

💡📝Gavin King wrote on Tue, Apr 1, 2003 09:38 PM UTC:
The Nuke may be too strong, especially on such a small board. You might specify that the King is only killed by a direct hit.

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