[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Latest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Comments/Ratings for a Single Item Later ⇩Reverse Order⇧ Earlier Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]George Duke wrote on 2009-05-18 UTCThis is delayed action too and the pieces are never captured not only deferred. George Duke wrote on 2007-10-18 UTCExcellent ★★★★★[Betza's citation in the first line EOTW's inventor answered our Comment, the game's only Comment, three years ago] Still keying off Chess with Inverse Capture, we find correlates within Betza. What is outstanding about Ralph's articles is that there is never a hodgepodge of elements but a consistent theme. In Simple Inverse Capture, all the standard pieces act the way of capturing inversely. In Falling Off, every capture causes a consistent effect too, different from Inverse Capture. Here there is no capture as such. A 'capture' causes a 'careening' one step at a time in one direction toward and over the edge. Here any number of pieces may be on the same square. In fact, moving a friendly piece onto its square stops the careening. What other CV permits multiple occupancy? The term 'Momentum' comes from EOTW which Ralph courteously credits. In the old days we would respect and reference our sources. The actual Rules here need to be more specific about the directionality of careening-capture, as Ralph acknowledges. Also whether a second, or double, capture changes direction of the careener or speeds its careening. ''Careening pieces cannot make their normal moves'' is a crux of the concept. We think that Falling Off would be the 'great game' Ralph claims on 10x10 or even 8x10. Jared McComb wrote on 2005-11-19 UTCGood ★★★★Probably not too similarly, but it's certainly a good idea. This reminds me, I've been meaning to make a SSBM-styled variant. (zzo38) A. Black wrote on 2005-11-19 UTCI haven't played, but I have played Super Smash Brothers Melee, in which you have to make your opponent fall off the screen. I don't know if this would be play similarly. 4 comments displayedLater ⇩Reverse Order⇧ EarlierPermalink to the exact comments currently displayed.