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You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by
friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases.
Ralph has provided an interesting theme which can be developed in different ways. Colorboundmost Chess emphasizes the race to mate theme too strongly for my taste. Nearly Colorboundmost Chess would be more playable. I have any idea for a game which emphasizes colorboundness but not to the degree of either of these variants (based on Peter Aronson's An Odd Piece comment). King and pawns are standard FIDE. The Rooks move as Dabbabah-riders and capture as Rooks (mDDcR). The Bishops move as Alfil-riders and capture as Bishops (mAAcB). The Queen combines the Rook and Bishop (mAADDcQ). The Knight moves as Narrow Knight and captures as Knight (mvNcN). The pieces move to half of their normal squares but capture normally. Rooks, Knights, and Queens are initially confined to 1/4 of the board and the Bishops to 1/8 of the board, but by capturing, each piece has its normal reach. Except for the moves of the pieces, normal FIDE rules would apply and the colorbound castling rule in Rule Zero would apply.
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