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Clockwork Orange Chess. Captured pieces are replaced with non-capturing counterparts. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Thu, Mar 25, 2004 08:47 AM UTC:Excellent ★★★★★
What can non-capturing Pawns be promoted to?

Larry Smith wrote on Thu, Mar 25, 2004 11:07 AM UTC:Excellent ★★★★★
Well, according to the ZRF non-capturing Pawns promote to other
non-capturing pieces.  This appears very logical.

A very interesting game.  Sort of Alice Chess meets Shogi with boxing
gloves in a knife fight. ;-)

Michael Schmahl wrote on Fri, Apr 2, 2004 07:41 PM UTC:Excellent ★★★★★
Promoted pawns retain their promoted status after being captured, I assume?

Gary Gifford wrote on Sat, Apr 3, 2004 06:06 PM UTC:Excellent ★★★★★
I just want to say that I am quite impressed with Clockwork Orange Chess. It is easy to play and the Shogi-like drop of active and neutral pieces adds a great deal to the tactical and strategic arena. I appreciate the allegorical aspect of the game. Its relation to the Clockwork Orange story is both intriguing and carries a subtle humorous tone. I saw the movie... but now feel inclined to read the book. If a remake of Clockwork Orange is made, I think that to have a few characters in the movie playing Clockwork Orange Chess would be a very nice touch. Thank you Fergus Duniho, for bringing us this enjoyable and clever variant.

Kevin Pacey wrote on Thu, Mar 1, 2018 07:05 AM UTC:Excellent ★★★★★

A cool idea for a variant. It takes some time to discover various strategies that can be employed by the players with the stated rules.

[edit: My tentative estimates for the piece values are as follows: Capturing pieces: P=2; B=3; N=3.5; R=4 and Q=6 (same values as I gave for in Crazyhouse); Non-capturing pieces: P=1.25; B=1.5; N=1.75; R=2 and Q=3 (computed using x0.5 penalty for non-capturing movements - note a pawn is thus slightly less affected in its value decrease).]


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