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Chinese Chess variant for 7 players. Missing description (19x19, Cells: 361) [All Comments] [Add Comment or Rating]
Sam wrote on Fri, Jun 28, 2002 03:38 PM UTC:Poor ★
This has nothing to do with chinese chess, so how come you say it does. Also it is very confusing to understand this game.

Anonymous wrote on Wed, Apr 16, 2003 11:18 AM UTC:
It seems that nobody controls the Zhou king. He does not move, he does not attack --- he just sits there in the center.

Simon Spalding wrote on Fri, May 9, 2003 06:39 PM UTC:Excellent ★★★★★
What fun! The combination of more mobile and powerful pieces, combined with the rules for drinking, would make this a fun weekend pastime for several Chinese Chess players with some time on their hands! I'd love to try it (many large Chinese Chess boards have a Weiqi board on the back), but am not sure I can find six players in my part of the world, let alone with the time to learn the different pieces/moves, and the inclination... but if I ever do.... If anyone wants to try this, Yutopian is having a closeout sale on some Chinese Chess sets with 5/8' pieces.....

Miles wrote on Mon, Sep 22, 2003 08:57 PM UTC:
What's with the Zhou king? He appears to have no purpose in this game at all! You should have specified his purpose in this article.

Guan Yu wrote on Thu, Oct 16, 2003 12:23 AM UTC:Excellent ★★★★★
How does most of the units attack?
Like the archer does it just go take the spot of another or does it fire
from afar  so confusing  please reply

Anonymous wrote on Tue, Apr 20, 2004 08:47 PM UTC:Good ★★★★
To the above comment: although this is not 'standard' Chinese chess it
was invented in China. It is therefore 'Chinese'. As far as I
understand
the above rules:

1) The archers and crossbowmen move as limited orthodox queens (i.e. they
don't kill at a distance any more than the cannon does). The 'on each
move' part of their movement rules suggests to me that the archers
always
move 4 spaces (no more, no less) and the crossbowmen always move 5
spaces.

2) The Zhou King is just a centerpiece and plays no role: he never moves
and cannot be captured, as far as I can see. In effect the central
position is a void, so there are 360 positions that can be used by the
players. Since this game is inspired by the Warring States civil war, it
is semi-historic and therefore the outgoing figurehead 'sons of heaven'
needed to be represented.

3) If the game seems not entirely serious, I suspect that is because the
game is intended mainly for laughs, as the drinking clauses in the rules
suggest.

Buster wrote on Mon, Aug 16, 2004 12:22 PM UTC:Good ★★★★
Not bad, but a little confusing!!!!!

AT...TD wrote on Thu, Nov 25, 2004 09:38 AM UTC:Poor ★
this is a screwed up game... is this really a chess variant or did some pothead come up with it? what's the point of the center piece that doesn't move or do anything? i'm so confused. I've been trying to play it with mye 17 friends but we can't figure any of this out.... HELLLPPPP!!!

Sean Humby wrote on Fri, Jan 13, 2006 05:53 PM UTC:Good ★★★★
Question:

I make the assumption that the cavalry cannot leap intervening pieces as
Xiangqi horses cannot either.

The archers and crossbows can move exactly 4 or 5 moves in any
direction... but is that a jump? It seems like it should be...

HELP!

Anonymous wrote on Sun, May 28, 2006 05:51 PM UTC:BelowAverage ★★

Lai wrote on Fri, Jun 29, 2012 02:43 AM UTC:Excellent ★★★★★
(Taken from the Baidu encyclopedia page and the Wikipedia page)
This game has a history more than 900 years as it is invented by Sima Guang
in the Northern Song Dynasty. It is so old that some rules may not be
found. 
1.Archer and Crossbowmen: They do not, opposite to their names, capture
from afar. Instead, they move just like Q4 and Q5 respectively.
2.Knights: Knights cannot leap pieces in both the Baidu entry and the Wiki
entry, although the Wiki entry describe it as can move at most 3 diagonally
after moving horizontally 1 (i.e. a t[WB3]).
3.Zhou: Yes, the Zhou king (should be emperor because of status, but
translated literally, a King as the title of the Emperor is invented by the
First Emperor of Qin) is neutral and does not move, but Wiki says that it
can be leapt over by the Cannon to capture. 
For what the purpose is, ask Sima himself. Also, Sima didn’t state the
drinking rule himself (probably) and instead proposed that (1) The
objective of the game is to become the Tyrant (as did Qin in 221 B. C.).
(2) If the General is captured, ALL other pieces are under control of the
captor and (3) If the 10 pieces are captured by one single country,
(according to Baidu) all remaining pieces come under control of the captor
or (according to Wiki) all remaining pieces except the General come under
control of the captor.
May I ask that is Qin benefited from (1) is the first to move, (2) is
spaced further from others and/or (3) is the first to ally others when
there are not enough people playing?

Christine Bagley-Jones wrote on Sat, Jul 7, 2012 06:02 AM UTC:Excellent ★★★★★
Hi all, I dont think there can be much advantage having first move, not
with so many armies on such a big board.

Yes 'Qin' have the dream start, most space around them, 'Chu' and
'Yan' have next best start.  I dont think this gives an advantage though
really, because of the nature of multi player games, anyone that is looking
stronger than the others will naturally become a target for everyone else,
hehe.

Interesting pieces 'crossbowman' and 'archer' and 'cavalry'.  I dont
know if i have seen such pieces before. 
 
Also the start position is interesting for 'Qin' in relation to 'Yan'
but mostly because of 'Chu' with 'crossbowman'.

Oh, do you have link to wiki site, i cant seem to find it.
http://chessvariants.wikidot.com/

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