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ChessVA computer program
. Program for playing numerous Chess variants against your PC.[All Comments] [Add Comment or Rating]
📝Greg Strong wrote on Sun, Jun 27, 2021 11:57 PM UTC in reply to Daniel Zacharias from 11:29 PM:

If you use the 'y' operator, it can only handle one step before (you can't have an 'a' before the 'y'.) It only interprets that which the internal move generator can handle. In this case, the internal move generator could handle it because the 'mp' really just joins the two steps into a single leap, but it's not smart enough to figure that out.

But, yes, this piece can be done, just not with XBetza.  Actually, I've already written the include file for Expanded Chess, which will be included in the next release.  I will email it to you now.  But for reference, here's how you do the Osprey:

AddPieceType( "Osprey", "O", 750, 750, "Bird" );
Osprey.Step( <2, 0> ).SlideAfterStep( <1, 1> );
Osprey.Step( <2, 0> ).SlideAfterStep( <1, -1> ).MinSteps = 2;
Osprey.Step( <-2, 0> ).SlideAfterStep( <-1, 1> );
Osprey.Step( <-2, 0> ).SlideAfterStep( <-1, -1> ).MinSteps = 2;
Osprey.Step( <0, 2> ).SlideAfterStep( <1, 1> );
Osprey.Step( <0, 2> ).SlideAfterStep( <-1, 1> ).MinSteps = 2;
Osprey.Step( <0, -2> ).SlideAfterStep( <1, -1> );
Osprey.Step( <0, -2> ).SlideAfterStep( <-1, -1> ).MinSteps = 2;

In case you're wondering about the MinSteps = 2 on every other move path, that is to prevent the moves for the (0, 2) leaps from being generated twice.


Daniel Zacharias wrote on Sun, Jun 27, 2021 11:29 PM UTC:

I'm trying to describe Expanded Chess for ChessV but I'm having trouble with the Osprey. I used this:

AddPieceType( "Osprey", "O", 500, 500, "Bird");
Osprey.XBetza = "DmpafyafsW;

but apparently everything before the y in the xbetza description is ignored, so it's interpreted as equivalent to DyafsW. Is that intended, and is there another way to describe that piece for ChessV?


Aurelian Florea wrote on Sat, May 15, 2021 04:59 AM UTC in reply to Aurelian Florea from 04:23 AM:

I could not reproduce the situation. It was probably a tactical move I have not seen deep enough.


Aurelian Florea wrote on Sat, May 15, 2021 04:23 AM UTC in reply to Greg Strong from Fri May 14 06:52 PM:

Oh, I had forgotten. I am sorry!


📝Greg Strong wrote on Fri, May 14, 2021 06:52 PM UTC in reply to Aurelian Florea from 06:30 PM:

I don't think that I can check the piece values to either apothecary chess game without the source code.

Sure you can. Right-click on a piece and select "properties".  You recently commented that you liked the information it showed you there...


Aurelian Florea wrote on Fri, May 14, 2021 06:30 PM UTC in reply to Greg Strong from 04:37 PM:

I had only seen some weird exchanges in a game. I definitely could be wrong. I'll try to reproduce it. By the way I don't think that I can check the piece values to either apothecary chess game without the source code.


📝Greg Strong wrote on Fri, May 14, 2021 04:37 PM UTC in reply to Aurelian Florea from 04:30 PM:

Are we looking at the same thing? The Wizard has midgame, endgame values of (460, 460) and the Griffin has values of (800, 900) so not very close.


Aurelian Florea wrote on Fri, May 14, 2021 04:30 PM UTC in reply to Greg Strong from 03:59 PM:

That is probably nitpicking but the wizard and griffin in apothecary chess modern seem to be evaluated in close value. The are most definitely not. I have some evaluations made earlier in the development of the 2 games. Would them be useful. I can send a full list of piece values.


📝Greg Strong wrote on Fri, May 14, 2021 03:59 PM UTC in reply to Greg Strong from Thu Apr 8 08:28 PM:

ChessV 2.3 Release Candidate 2

This is a pre-release of upcoming version 2.3. It corrects a few issues reported with Release Candidate 1. It also adds support for a new movement capability for bent riders: the ability for a piece to slide followed by a manditory step in a different direction. As such, Renniassance Chess is now fully supported.

Since it is not an official release, there is no installation program. Just unzip to a new directory and run ChessV.exe. The official release will contain an install program.

Download here:
/programs.dir/ChessV2.3RC2.zip

Please let me know if you run into any issues. Enjoy!


B.E. Dolata wrote on Mon, May 10, 2021 03:17 PM UTC:

Hi Greg, I received an error while playing Do-Or-Die Chess.

This is the log

Do-or-Die Chess
Player(White) = Human
Player(Black) = ChessV
Moves = {
    d2d3 c4c3 f2f3 g4f3 e2f3 e4e3 d1e2 c3b2 c1b2 a4a3 b2c1 b5c3 b1c3 b4c3 g1h3
}

Exception type: System.IndexOutOfRangeException
Message: Index was outside the bounds of the array.
Source: ChessV.Base
Stack Trace: 
   at ChessV.Board.SquareToLocation(Int32 square)
   at ChessV.GUI.BoardPresentation.Render(Boolean highlightComputerMove, Boolean rotateBoard, Piece piece, Boolean endgame)

📝Greg Strong wrote on Thu, May 6, 2021 11:23 PM UTC in reply to B.E. Dolata from Fri Apr 30 01:14 PM:

Hi Greg, Thanks for the updated version. I received an exception while playing Tripunch chess

Thanks again for finding this.  I've found the issue.  The next version will resolve this problem in Tripunch and be more resistant to this issue in general.  But, in the meantime, you can fix this by going into the ChessV include directory and editing the Tripunch Chess.cvc file in a text editor. Inside the SetGameVariables function, add the following line:

DeduplicateMoves = true;

Then restart ChessV and you should be good.


Aurelian Florea wrote on Thu, May 6, 2021 09:10 AM UTC in reply to Greg Strong from Fri Apr 30 04:58 PM:

Hello Greg, Any hope for the latest ChessV version this weekend? I hope to share it with my friends.


📝Greg Strong wrote on Fri, Apr 30, 2021 04:58 PM UTC in reply to B.E. Dolata from 01:14 PM:

Thank you for the detailed bug report. This should be what I need to reproduce. I'm travelling at the moment, but will take a look this weekend. Thanks!


B.E. Dolata wrote on Fri, Apr 30, 2021 01:14 PM UTC:

Hi Greg, Thanks for the updated version. I received an exception while playing Tripunch chess

ChessV.Exceptions.ChessVException: An item with the same key has already been added. ---> System.ArgumentException: An item with the same key has already been added.
   at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
   at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
   at ChessV.Game.SearchRoot(Int32 alpha, Int32 beta, Int32 depth, List`1 movesToExclude)
   at ChessV.Game.Think(TimeControl timeControl, Int32 multiPV)
   --- End of inner exception stack trace ---
   at ChessV.Game.Think(TimeControl timeControl, Int32 multiPV)
   at ChessV.InternalEngine.startThinking()
   at ChessV.Match.OnMoveMade(Player sender, List`1 moves)
   at ChessV.MoveMadeEventHandler.Invoke(Player sender, List`1 moves)
   at ChessV.Player.emitMove(List`1 moves)
   at ChessV.GUI.BoardControl.tryMoveToLocation(Location location)
   at ChessV.GUI.BoardControl.BoardControl_MouseUp(Object sender, MouseEventArgs e)
   at System.Windows.Forms.Control.OnMouseUp(MouseEventArgs e)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.UserControl.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

The final board state was

r1h1kh1r/ppp1pppp/3p4/8/4n1c1/3PPN2/PPP1K1PP/RNH5 b ha - 2 10

I had just moved my Nightrider from g1 to f3.


Christine Bagley-Jones wrote on Mon, Apr 26, 2021 04:02 AM UTC in reply to Greg Strong from Sat Apr 10 02:41 PM:

Yes, I clicked on that link and it downloaded ChessV2.3RC1.zip.

Sorry, been away for a bit.


📝Greg Strong wrote on Fri, Apr 23, 2021 04:01 PM UTC in reply to Aurelian Florea from 08:32 AM:

I just wanted to ask, because it would be very difficult, if this version implements all the endgame conditions for apothecary. I doubt it because the AI is hard to reprogram for this. Have you given them any thoughts though?

If you mean the way a game can have additional outcomes, such as 3/4 - 1/4, that is not something that I know how to do.  And, even if there is a way, I would not alter the core AI to do it.

I really like the piece description that appears when right clicking a piece.

Thank you.  I'm rather proud of this.  ChessV definitely makes the most sophisticated movement diagrams that I have seen, offering good support for showing multi-path moves and bent rider moves.


Aurelian Florea wrote on Fri, Apr 23, 2021 08:32 AM UTC in reply to Aurelian Florea from Thu Apr 22 05:05 PM:

I really like the piece description that appears when right clicking a piece.


Aurelian Florea wrote on Thu, Apr 22, 2021 05:05 PM UTC in reply to Greg Strong from Thu Apr 15 01:24 PM:

I just wanted to ask, because it would be very difficult, if this version implements all the endgame conditions for apothecary. I doubt it because the AI is hard to reprogram for this. Have you given them any thoughts though?


Aurelian Florea wrote on Thu, Apr 15, 2021 01:59 PM UTC in reply to Greg Strong from 01:24 PM:

Impressive work, Greg!

I really appreciate implementing my 2 games: Apothecary chess classic and Apothecary chess modern as they were quite a challenge. I can hardly wait for the source code once you post everything from the official release.


📝Greg Strong wrote on Thu, Apr 15, 2021 01:24 PM UTC:

In Chess with Jokers, the queen piece is a joker. I used this for developing and testing the joker piece. It seems I never updated the graphic used. I'll fix that now.

Thanks, Duplex Chess is a very good game that I need to get posted. It is my attempt to make a double-move variant that isn't too overwhelming. No piece moves farther than two spaces. A few notes: the same piece cannot be moved on both moves - except for the king. He can make two moves, including two captures, making him the most dangerous piece. But, if you lose him, the game is over. Also, there are three ways to win: capture your opponent's king, capture all your opponent's pawns, or move your king to the last rank.


Aurelian Florea wrote on Thu, Apr 15, 2021 12:12 PM UTC:

Duplex chess is a clerver game!


Aurelian Florea wrote on Thu, Apr 15, 2021 12:05 PM UTC:

Greg, What is chess with jokers supposed to be? To me it looks like regular chess!


Carlos Cetina wrote on Wed, Apr 14, 2021 02:31 PM UTC:

Okay, Greg, you are welcome. The new link does work. I see that you have added 12 variants including 2 invented by Vitya Makov: Chess 9x9 and Cardinal Chess. Those interested in seeing how ChessV handles these 2 variants take a look at the following YouTube links:

Chess 9x9

Cardinal Chess

Congratulations and thank you for such a commendable work you do!


📝Greg Strong wrote on Mon, Apr 12, 2021 12:36 AM UTC in reply to Carlos Cetina from Sun Apr 11 06:01 PM:

Thanks, Carlos. That is helpful.

It seems you are correct. Chrome will not download a file that is not secure if the link is on a page that is secure. So it was possible to download a link from chessv.org, since that site is not https, but linking it from here does not work because this page is https. Funny, even Chromium would download it, while Chrome would not.

Anyway, I have posted it here for the time being:

/programs.dir/ChessV2.3RC1.zip

Carlos Cetina wrote on Sun, Apr 11, 2021 06:01 PM UTC:

Hi Greg,

I can't download ChessV2.3 RC1.zip. The link does not work. Chrome seems to block it. I wonder if it has nothing to do with the fact that this browser wants URLs to be safe and I see that the protocol you use is http and not htpps.


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