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Chaturanga 4-84. An Updating of Chaturanga for Four Players with modern pieces and an 84-square board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Wed, Apr 3, 2002 05:09 AM UTC:Excellent ★★★★★
Very nice game. It is highly playable. Very enjoyable. The double teams
interact in a cooperative way. The board is interesting to play on,
especially with the center squares which change your piece types.
   Although the game harkens back to Chaturanga, even the 4-player version
of Chaturanga, and other 4-player games, there is a lot on ingenuity here.
The idea of changing piece type in the center adds some of the ancient
flavor too. The double team environment in-itself adds a new element in
many ways.
   The rules are simple to grasp. Traditional chess moves are used, along
with the ancient moves in the center. The center, of course, alludes to the
traditional struggle in chess to capture the center.
The game is very nice. By that I mean that it is graceful and evocative.
   Nice game. Try it!

gnohmon wrote on Wed, Apr 3, 2002 05:53 AM UTC:Excellent ★★★★★
I have no idea whether or not it's really playable, but judging purely by
the text, the number of ingredients in the recipes, and the quality and
amount of spices, I would have to guess that this is a very fine piece of
work.

Applause.

Charles Gilman wrote on Sun, Dec 7, 2003 10:38 AM UTC:Excellent ★★★★★
Rook behaviour on the Old Squares does look odd at first, but it is
consistent with Bishops - although on that basis a variant where Queens
leave those squares as Alibabas would also have some validity. The King
swap helps by unbinding Bishops and also explains how Red Pawns could
theoretically end up on cells a6-9 - although it would still be unlikely!
Incidentally does 'adjacent' here mean just orthogonally or does it
include diagonally?
A version with bidding would certainly be an interesting development,
particularly as ten-piece armies could be represented by subsets of card
suits (though with different correspondences to my Pawnless Fivequarters -
see http://www.chessvariants.com/multiplayer.dir/fivequarters.html). King
and Queen are obvious but Jack=Rook, Ten=Bishop, Nine=Knight would have a
kind of double logic. Jack and Rook both end in K, Nine and Knight sound
alike except at the end, and because the Jack is also called a Knave the
Ten has often been nicknamed Fool - literal translation of the Bishop's
French name.

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