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This item is a game information page
It belongs to categories: Orthodox chess, 
It was last modified on: 2005-05-07
 By Tony  Quintanilla. Camel and Rhino Chess. Variant on 10 by 10 board with new pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
John Smith wrote on 2008-11-27 UTCGood ★★★★
Hmm...If it were not for the 'Grand' Rooks, this game would favor White. This is why I do not like mirror symmetry.

JAMES DOYLE wrote on 2005-10-09 UTCExcellent ★★★★★
I have been a serious chessplayer for decades, and a casual glance here is more fun than a day at the circus, I will frequent this site a great deal!!!! congratulations !!!!!!!!!!!!

Greg Strong wrote on 2005-07-23 UTC
Thank you for this clarification... I was thinking that a takeover capture was the same thing as a capture by overtake, as in Jumping Chess.

Tony Quintanilla wrote on 2005-07-23 UTC
I would like to clarify what a 'takeover' capture is. I defined it in
Takeover Chess (; it is
literally taking over ownership of the piece without removing it from the
board. I distinguish this kind of capture from standard capture by

Tony Quintanilla wrote on 2005-07-03 UTC
All pieces can make switching moves, except with like pieces. 

The only move-type that is restricted is the 'takeover' capture. This is
restricted to Camels, Rhinos, and pieces adjacent to the semi-royal Camels
or Rhinos. I added this restriction to limit the complexity created by
takeover captures. 

I have only play-tested this game by playing both sides through a few
games using Game Courier, but I have just issued an open invitation to
anyone interested. Unfortunately, I did not have time to complete a ZRF

Fergus Duniho wrote on 2005-07-01 UTC
The new pieces aren't too unfamiliar, but the complicated rules concerning which pieces may swap with which and which pieces may perform takeover captures give this game a high learning curve. It is hard for me to tell on first impressions whether this would be a good game.

Tony Quintanilla wrote on 2005-05-07 UTC
I would like to clarify that no piece may switch places with another piece of the same type, not just the Wazir and Pawn, because this would be tantamount to a null move.

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