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Peter Blanchard made only one CV, since everyone is entitled to just one if courtesy were only consideration. Doug Chatham's comment cites Nomic as another CV with self-modifying rules. Betza did this a lot in ones like Polypiece Chess, Turning Chess, and Many Rules in One Game. Those three of Betza are 2001 to 2003, so Betza is copying or further developing Blanchard's idea. Courier Chess gets mentioned a lot, but actually more interesting mediaeval Gala can be said to have self-modifying rules, in that pieces move differently according to where they are or where they go. So Blanchard is redeveloping idea over 500 years old, but the degree of rules-changing varies to the extreme of Nomic.
Another CV with self-modifying rules is Nomic Chess, an attempt to combine Nomic, Peter Suber's game of self-amendment, and Ralph Betza's Chess for Any Number of Players.
'ABCLargeCV': Chess with self-modifying rules may be long-term solution to the computer problem. Hopefully not. Big Outer pieces lose power toward the center within three zones. So, pieces have positionally self-modifying rules of movement. Ralph Betza's Turning Chess, Polypiece Chess, and 'Many Rules in One Game' use more extreme alterations of piece(s) and rules within a game. Antoine Fourriere's Pocket Polypiece is specific embodiment where two different of six types of pieces on both sides change their way of moving almost every turn. David Howe's Mega-Chess has pieces that are themselves recursively games of chess. A fully self-modifying game would not anticipate its own sets of rules ever-changing. In limited sense of continually modifiable rules in unusual methodology for CV, Big Outer is evaluated here as being original 'idea' game.
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