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Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Michael Nelson wrote on Wed, May 19, 2004 08:06 PM UTC:Good ★★★★
I like this game concept. I thinks that the two Kings will be playable and
it isn't necesary to change the win conditon--a player threatend with the
capture of one of his Kings has a move option not present in FIDE
Chess--the counter-check. You check one of my Kings and I defend by
checking back. You capture my King I capture yours. 

I would suggest a small rules change--whenever a player captures an enemy
King, he must drop it on his next turn. This keeps all four kings in paly
and allows the player with a single King some nice chances of
equalizing--he has three royal targets vs. his opponents one.

Jared McComb wrote on Wed, May 19, 2004 06:23 PM UTC:Good ★★★★
A quick observation: The contrasting black and white in those possible boards make my eyes hurt. Badly. A set of neutral colors would be much nicer looking.

Matthew Paul wrote on Wed, May 19, 2004 05:46 AM UTC:Good ★★★★
Seems like a very colourful game!

I like the wide selection of short-range pieces here.  I also like the way
you can figure out the moves of the pigeon, gull, and owl are by their
colours.

The jumping rules are also very interesting.  The possible checkmate
patterns are very innovative.  Especially with the Shogi drops, it
doesn't seem as hard to checkmate as I first thought.

I'm not sure how it plays, but it looks good to me.

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