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Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on Sun, Jun 2, 2002 03:16 AM UTC:Excellent ★★★★★
Nice game. Getting accustomed to the Anti-King's role takes a little unlearning. Its much easier to keep thinking about checkmating or protecting the King. Isolating or keeping one's Anti-King under 'attack' takes more thought. At the begining of the game, one can get lulled into complacency. The end game certainly gets interesting as it gets harder to keep one's Anti-King under attack. The very effort to checkmate the opposing King works against one's Anti-King. Which will happen first? In a way, its a race to the finish.

💡📝Peter Aronson wrote on Fri, May 31, 2002 05:28 AM UTC:
Thanks for the kind words, Tomas.  And yes, if you manage to obtain
double-check, your opponent must relieve both of them or it is mate.

Tomas Forsman wrote on Thu, May 30, 2002 03:29 PM UTC:Excellent ★★★★★
This indeed is a great game. I have played it for a few times now and my
favourite way of mating is leaving the Anti-King unchecked with the same
move as I check the ordinary King. Sort of a double check wich, as I
interpret the rules leads to a mate.

Good game

Tomas

💡📝Peter Aronson wrote on Tue, May 14, 2002 04:27 AM UTC:
Oh, I took Partonesque as a compliment!  It's just my regretable tendency
towards weak statements that made it sound otherwise.  I'm a big fan of
V.R. Parton's work.

gnohmon wrote on Tue, May 14, 2002 01:58 AM UTC:
> But there could be worse models.

Should I have explicitly stated that the word 'Partonesque' is implicitly a
compliment? 

I thought that would go without saying, like saying you've had an
Einsteinian idea....

💡📝Peter Aronson wrote on Mon, May 13, 2002 04:53 PM UTC:
I do seem in general to have been influenced by Parton. I share his interest in non-replacement capture; although in my case I came to Chess Variant design from a general interest in games, and have looked at many games over the years with many forms of capture. <p> But many of my games seem to owe somthing to Parton: Snark Hunt, Jumping Chess and Interweave in particular. <p> But there could be worse models.

gnohmon wrote on Sun, May 12, 2002 05:27 AM UTC:Excellent ★★★★★
This is a splendid idea which strikes me as being extremely Partonesque.

The situation of the Anti-King in the opening position also reminds me a
bit of Racing Kings.

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