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Alapo. Game with abstract pieces. Reach opponents first row on 6 by 6 board. (6x6, Cells: 36) [All Comments] [Add Comment or Rating]
Daniil Frolov wrote on Wed, Apr 28, 2010 01:44 PM UTC:
I have made game courier preset, wich don't enforce rules for this:
/play/pbm/play.php?game=Alapao&log=flowermann-cvgameroom-2010-117-606

Greg Strong wrote on Sun, Feb 13, 2005 07:05 PM UTC:
<p>Derek Nalls says: <blockquote>With only 36 board spaces and 12 pieces per player starting, this is obviously a trivial (i.e., solvable) game.</blockquote> I <i>completely</i> disagree with this notion. The typical, well-played game of Alapo lasts almost exactly 20 turns. The branching factor (average number of legal moves) is definitely greater than 10. That's at least 10^20 continuations to consider (e.g. clearly not solvable.)</p> <p>ChessV is very, very good at this game. If you want to test your hypotheses about white's advantage, try playing white against ChessV. If you give it enough time to calculate to any reasonable depth (I-depth >= 8, which should only take about 15 seconds on a modern computer) and manage to defeat it, I will be extremely impressed!</p> <p>P.S. If you do accept the challenge, and manage to defeat it, please send me the save-game file :)</p>

Derek Nalls wrote on Sun, Feb 13, 2005 06:18 PM UTC:
[Comment voluntarily deleted.]

Derek Nalls wrote on Sun, Feb 13, 2005 05:40 PM UTC:
[Comment voluntarily deleted.]

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