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The 'Lion' in this game lacks the ability to move like a Knight, it is in fact the same piece as the Squire: combines Modern Elephant + Modern Machine in Jean Louis Cazaux's list of Chess (Variant) Graphics. This Squire was used in Eric V. Greenwood's Renniassance Chess (1980).
Here is an interesting one. Lion of Karakus is very clearly quadruple-atomic (Dabbabah + Alfil + Ferz + Wazir). Karakus also created Perfect Chess, an attempt like Betza's Tutti-Frutti to crowd the Carrera compounds RN and BN onto 8x8.
'ABC' Large-CV thread: Charles Gilman's Comment here is concerned with the naming. I would cite the 13 piece-types in making strategy difficult to picture. Having different moving and capturing capabilities for three of them results in effectively dealing with 16 piece-type-moves. 16/100 (= 16%) for piece-types is rather unfriendly to players. However, the mix of FIDE types and exotic pieces is usually good practice.
Do not be too disheartened at this rating, as it applies equally to my Hasty analysis of this game when I last looked at it. It also serves to cancel out my previous rating. While it makes sense to promote Elephants, your Gold and Silver Generals are overcomplicated. Why have such a divergence in scale between capturing and non-capturing moves, and why retain the Shogi names for pieces so different in their non-capturing move? Perhaps they could be Gold and Silver something else - Elks, for example, as the race to which Elks belong is Alces Alces Alces (Moose are Alces Alces Americanus, another race of the same species).
Promotable Elephants are a clever idea, as they are such a weak piece. Furthermore promoting them to Bishops reiterates the historical change of piece.
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However, i would not allow them to make "flying" move, once they attacked by opponent (generals in shogi can't flee such easily).