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4-Way ChessBROKEN LINK!. Commercial fourhanded chess variant.[All Comments] [Add Comment or Rating]
Christine Bagley-Jones wrote on Fri, Nov 11, 2005 07:06 AM UTC:Excellent ★★★★★
well this is a better than you used to have it. i think you should look at the way 4 player chaturanga is played, and use that idea for this game. There is a 'doublemate' variant, (also a king capture team based variant too) where the goal is to mate the kings. when a king is mated, everything remains, but the mated player misses their turn (while in mate, their pieces can be taken), but only if 'held' in mate .. the mated persons team-mate can try to release them from mate, and if they do, the 'unmated' player starts to move again .. pretty exciting. there is also a variant, with everyone against everyone, played with king capture (no mate) which is pretty wild, to say the least .. he he .. you could of course play your game like that too.

Roger Crow wrote on Thu, Dec 29, 2005 03:37 AM UTC:Good ★★★★
I happen to own just about the same set as this and I like playing this variant. I find it very interesting to play when it comes down to 'trust and doubt' situations between the players.

💡Stephen Stockman wrote on Fri, Feb 24, 2006 05:58 AM UTC:Excellent ★★★★★
'Trust and doubt' situations in this game can be very interesting. When playing with amatuers I often say, 'never trust your partner to protect your pieces'. Generally I will avoid risky assaults that are dependent on my partner's help, I have lost too many men that way. On the other hand, if your partner is a very good chess player then the co-operative double attacks are what make this game so much fun.

Jeremy Good wrote on Sun, May 14, 2006 11:07 AM UTC:Excellent ★★★★★
Hi, Stephen. In our game against you, Eric and I were under the apparently
mistaken assumption that we could confer with one another. Clearly didn't
help us much but that's what we did. Now, I'm reading over these comments
and I see that we weren't supposed to, otherwise you wouldn't have the
admonition, 'never trust your partner.' Can I suggest that you allow
partners to confer with one another as part of the rules of the world
championship. This would increase game quality and allow for partners to
feel that they are truly cooperating with one another. How will the
tournament be structured? With what time parameters? 

To everyone else: 4-Way Chess is great fun and I encourage everyone to
enter this tournament, either by themselves or with a partner. Is anyone
interested in being my partner? (even though I've only played one game of
4-Way Chess and lost quickly?)

💡Stephen Stockman wrote on Sun, May 14, 2006 12:04 PM UTC:Good ★★★★
Entries for the 2006 World 4-Way Chess Championship on-line will be accepted until August 1, 2006. $250 First Place Prize is guaranteed by Taurus Games. Games will be played by regicide rules, partners can confer in the tournament. When i play over the board with friends we usually play no table talk allowed, but its up to the players to agree on kibbitzing rules b4 the game. The standard email - tournament time controls will be used in tournament games.

💡Stephen Stockman wrote on Sun, Sep 24, 2006 01:50 AM UTC:Excellent ★★★★★
Roberto Cassano just conceeded his match to me at 4-0, therefore I am extending the tournament entry deadline indefinitely, so if anyone wants to try to beat me for the 2006 World 4-Way Chess Championship and the $250 Prize I am still accepting all challengers.

Kevin Pacey wrote on Tue, Oct 3, 2017 12:41 AM UTC:Excellent ★★★★★

I like the concept of multi-player chess variants (or ones in which two players each control more than one army, which is how this game is currently played on Game Courier), and perhaps there ought to be more of these. The problem of how to handle the surviving pieces of an army whose king has been captured (if not mated) may be a bit tricky to do in a reasonable way (i.e. in order to make it worthwhile for good players continuing to play out such a game further, at least at times). I think this particular variant seems to solve that problem well enough - if nothing else the variant is well tested and continues to be played, I gather!

My tentative estimates for the piece values in this variant would be: P=1; N=2.5; B=3.25; R=5.75; Q=10 and the fighting value of a K=1.6 (if the first of one team's kings is captured, ostensibly winning an exchange value of 1.6, add to this exchange value a periodically recalculated bonus of [sum of the value of the pieces and pawns in the remainder of that king's army, for as long as any of it remains on the board]x0.8 for virtually immobilizing the remainder of that army, with full value awarded for any virtually immobilized pieces that are subsequently captured); note that naturally the second of a team's kings cannot be allowed to be captured without the loss of the game.


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