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ClassicImageCVs[Subject Thread] [Add Response]
George Duke wrote on Fri, Jun 28, 2013 03:33 PM UTC:
Imaginative CVs beyond attributed theme-based or name-dedicated: 

(1) Gridlock. Http://www.chessvariants.org/index/displaycomment.php?commentid=26202(up from last comment at Gridlock).

(2) Nemeroth. Http://www.chessvariants.org/index/displaycomment.php?commentid=29981(up from last comment at Nemeroth).

(3) Http://www.chessvariants.org/link2.dir/srchess.html.

(4) Armies of Faith. Http://www.chessvariants.org/index/msdisplay.php?itemid=MSarmiesoffaith1.

(5)Hitchhiker's. Http://www.chessvariants.org/fiction.dir/hitchhiker/zork_and_turn.html.

What is the interface of Chess and reality?  Is Chess the unreal?  Or the
other way around. (Just peruse any and all five cv-creations above.)  If Chess existed first, why not invent a Reality to conform to it?  What reality would that be? No that's the follow-up question.  The first question: which Chess?  If Chess exists a priori, what shape does it take?  It depends: on the dimension 2d or 3d; on what symmetries get broken, beginning with pawn-piece dichotomy; on whether all the sizing, rules and
reaches do become geometrized. In principle a single separate hieroglyphic, or ideogram,
'/_l!-' one instance, can be read for distinct unambiguous rules-set without any at
all actual ordinary wording.   It would just further codify Betzan Funny
Notation from piece-type to entire CVs wanted.

Besides the first five honoured, what other Image-CVs conform to Reality
itself, or vice versa? (stanley random to be replaced lacking the original long story-line.)

(zzo38) A. Black wrote on Sun, Jun 30, 2013 05:56 AM UTC:

Hitchhiker's Chess does mention the influence of chess and reality; I do like that story, as well as the variants it defines.

My own point of view is that mathematics is the real reality! So, it isn't too far off.

You could possibly use mathematical notation to define CVs, or perhaps a Haskell class. I don't think Betza notation or hieroglyphics would really help to do this, though (although a function could be written which reads a Betza notation and converts it, as one of the possible ways to construct one). (I have even considered defining games using sequent calculus.)

You mention dimensions. However, as I have demonstrated, non-continuous CVs don't really have dimensionality.


(zzo38) A. Black wrote on Mon, Jul 1, 2013 11:33 AM UTC:
Variants and the comments posted on them can certainly be very imaginative, beyond a lot of things (and the ones you posted are good examples of such). (I actually have an idea, to make a chess variant where the number of different kind of pieces is exactly a googolplex; this might be another example. I have yet to figure out the correct way to do it, although I have gotten close.)

George Duke wrote on Mon, Jul 1, 2013 04:18 PM UTC:
Polysemes 'Image' and 'Imaginative'  differ in connotation respecting
great CVs.  Fulfilling both words senses, along with the main four 
(1) Gridlock (2) Nemeroth (3) Fibonacci++ (4) Armies of Faith (5) Hitchhiker's
Guide, ''Fibonacci++'' now replaces the other original selection no longer
available.  Call the several-in-one image-cvs #3 Fibonacci or generally
''Missoum's'' as okay too. 

   Three of them, 

{  Http://www.chessvariants.org/large.dir/fibonacci.html;

http://www.chessvariants.org/large.dir/mxng.html;

http://www.chessvariants.org/large.dir/sequence.html  }, 
are more than representative of A. Missoum's exactly 20 CVs, having consistent geometric
storyline in keeping with a Gridlock combative or Armies of Faith religious.

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