[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Hexa Decimal. Larger hexagonal chess variant. (11x11, Cells: 90) [All Comments] [Add Comment or Rating]Joost Brugh wrote on 2005-05-09 UTCI haven't thought about notation while creating the game. Zillions' notation is clear. But one might want a more beautiful notation. Position naming: My Zillions file uses a 21x11 grid (a..u by 1..11, lefmost cell is a6, three adjacent cells are b5, c6 and b7, etc). Naming by segments or roads is probably more elegant. The position names should have the same symmetry as the starting position. Piece abbreviations: Zillions uses the whole piece name. It's possible to abbreviate it to a letter and one might even use no letter for a Pawn. To prevent ambiguity, use a T for Star, M for Pawn Master and an R for Prince when using the letter P for Pawn. Triggered effects: A Pawn Master creates Pawns. A King can create a Pawn Master. The Disruptor, Star and Elephant can capture more pieces. Choose whether or not to notate the effect. Promotion move: In Zilions, the promotion move is executed by dragging one invading Pawn to the Pawn Master and choose the piece. The Pawn captures the Pawn Master and becomes the promoted piece and as an extra effect, the other invading Pawns are removed. This creates ugly moves like 'Pawn p5 x r5 x n5 = Disruptor on r5'. A promotion move can be notated by naming the segment and the promoted piece. Wizard move: In Zillions, a move caused by a Wizard is notated like 'PawnMaster g4 x i2', which looks very strange, especially when you move an enemy piece. Notation should indicate that the move is caused by a Wizard. Also a good idea is to notate whether the moved piece is a friendly piece or an enemy piece. Check, mate, stalemate: Can be done like in chess.