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Vierschach. 19th Century 4-player game where allies start off at right angles to each other. (14x14, Cells: 160) [All Comments] [Add Comment or Rating]
Jared wrote on 2002-07-31 UTCGood ★★★★
What if, to be able to destinguish between the allied teams, you gave them
totally different armies?  I don't know how you could do this, but it
would make it much more interesting!  Perhaps you could give the 'A' teams
standard armies, and the 'B' teams a Different Armies team.

On another note, you could implement this with Zillions by specifying the
two teams as two different players, making the two teams per player easily
distinguishable, and setting up a double-move script.  I don't know how
well Zillions would play, though.