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Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) [All Comments] [Add Comment or Rating]
LCC (the author) wrote on Tue, Jul 30, 2002 02:15 AM UTC:
A question has arisen during playtest. Isn't a Pharaoh in the Hall of Truth
virtually incapturable, if it decides to stay there? The Hall of Truth
should be part of a process of rebirth, not a hiding spot. I therefore
propose a 'bare kingdom' vistory rule, that is, if a player has no pieces
'alive' (in the World board), he loses.

Does anyone agree it's necessary?

And as always, suggestions and critics are welcome.

Lastly, I'd like to thank Peter Aronson for organizing and making the
correct graphics for my confusing text-only descriptions :)