[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Keyles. Large variant with special king capture rule. Variant of Quex. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]George Duke wrote on 2005-03-17 UTC'JKL,LargeCV': Central idea a good one: to get King to the final(10th)rank, maybe never used before. In this thread's own words, King is immortal and handed back each time it is captured, to replace some surrogate piece which dies instead. Inventor's vocabulary is better including 'transposed' and 'quid pro quo.' The other game is Quex(yr. 2000), where the pieces are explained for Keyles(yr. 1999) too. Battle Chieftain uses similar method of King reborn. Medieval Gala's King to a central-four square teleports, but that's different. Other games have pieces promoting in last rank, differently since here King wins there. Lavieri's Maxima has occupation of distant goal squares(two) by two pieces possibly including King as win condition, but that's pretty different. So, this is likely a CV novelty certainly in 1999 before proliferation. Too many pawn-types; auxiliary pieces are weak. The 'Lord' is not explained either in Keyles or Quex. Multi-path, i.e. two-path, Prince two-step move is ambiguous, but no worse than a Jetan description, to which two-stepper-types Thoat, Padwar, and Warrior this multi-pather does not appear to correspond exactly.