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Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Mar 12, 2005 04:55 PM UTC:
I don't know much about ZRFs (other than I have been impressed by many) but in Odin's Rune Chess if the Valkyrie capture/relocation of its own Kings is seen as a 'negative' capture to be avoided, then wouldn't Valkyrie capture/relocates of other friendly pieces also pose a programming problem? Also, would Zillions willingly move one King into Check on purpose as part of a combination to win the game or even material? I would think that the Valkryie aspect could possibly be seen as a 'special castling' condition available for all friendly pieces. And since Kings must be captured, perhaps the entire 'Check' aspect can be witheld from the ZRF... after all, the checks are essentially meaningless and it is actually not wise to announce check. It is the capture of the second King that really counts. Again, I know nothing of Zillions ZRF coding, but peraps some of my comments will trigger some good code thought. If anyone wants ODIN gif images for gaming use let me know and I'll send them after adding transparent green to the existing gifs. Best regards. Sincerely, Gary K. Gifford