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Gala. Medieval game of German farmers. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
George Duke wrote on Tue, Feb 22, 2005 07:48 PM UTC:Excellent ★★★★★
'GHI,LargeCV': 4 Armies only superficially copies this array, because that one has the six FIDE piece-types; in Gala, also a decimal form, there are only four piece-moves to learn. The informed previous comment calls the deflection lines 'mounds'. Getting both Kings to a central-four square wins; the alternate win condition is to capture the opponent's two Kings. King is its now 1400-year-old counterpart and may also teleport from those holy-site squares. Sometimes Rook turns forty-five degrees to Bishop-direction in move after crossing a mound; the same comment clarifies that in fact two changes of direction are possible in one single move. Correspondingly, Bishop can start as Bishop, switch to R-direction, and back, all in the same move. Pawns are Berolina-like within corner fields and omni-directional in 'central board' area. The T-shaped, or plus-shaped, region is notionally derived from ancient Viking board game Hnefatafl. This CV has more striking originality than Courier Chess. Today Big Outer Chess changes piece ranges based on position. What other variant than Gala, or Pagan Chess, even 500 years later provides for combined Bishop and Rook movement in transition by square pattern?(Differently Gryphon has not been used with such board partitions.)