[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Bellows Chess. The board expands and contracts from turn to turn. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]Tony Quintanilla wrote on 2005-01-08 UTCLarry, You got me! This is what could be called the 'Zillions Effect.' I usually design my games in Zillions first and then write the article. I initially wanted to have the game work like you suggest, but I could not think of an easy way to program it. Instead, I created a special random-moving (?)neutral pin piece that toggles through a special move direction from an 8x8 corner to a single 10x10 corner to a single 12x12 corner and back to the 8x8 corner. The pin makes a random, but unidirectional, move automatically before White. Each piece has to verify the location of the pin piece before moving into the corresponding board area. The corner pin is also a visual reminder for the players. Simple. However, I could not think of a move direction that reverses from the 12x12 corner back to 10x10 back to 8x8, or another simple method to move the pin in a reversing way! So, I decided to abandon the reversing rule in the interest of programming simplicity!! Oh scandal, to let computer considerations determine the rules of chess! Ok -- I'm not a purist. I'll post the ZRF soon.