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Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on 2004-03-02 UTC
The snappiest way to describe the different crooked Nightriders wouild be
by the angle they turn through, to the nearest half a degree. These are:
37° (narrow diagonal); 53° (narrow orthogonal); 90 (Quintessence) 127°
(wide orthogonal); 143° (wide diagonal). Thus this game's end ranks
would
run 127° crooked Nightrider, Rose (curved Nightrider, alternating between
37° and 53° turns), 37° crooked Nightrider, straight Nightrider, King,
143° crooked Nightrider, 90° crooked Nightrider, 53° crooked Nightrider.
	For crooked Camelriders the angles are the same but with orthogonal and
diagonal swapped over. Crooked Zebra-, Giraf- &c. riders would have
completely different angles.