[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]Antoine Fourrière wrote on 2004-01-30 UTCExcellent ★★★★★Yes, Rococo and Ultima should both thrive, somewhat as the open standard and as the closed standard of the same kind of game. That open or closed - strategic - character derives from the Pincer Pawns in Ultima and from the edge squares and Cannon Pawns in Rococo. Where I disagree is about tactics, that is, the officers. I would enrol one Coordinator, one Swapper, one Withdrawer, one Advancer, one Long Leaper, one Immobilizer and one Chameleon in both games. I don't see what makes the Advancer, the Coordinator or the Long Leaper worthwhile only in Ultima or only in Rococo. Indeed, I find the lack of either frustrating. (Should one or two new pieces - not pieces capturing by replacement - prove valuable in a future Ultima-Rococo spin-off, I would also call for adding them.) As for evaluation, well, I would reverse George's values for the Advancer and the Long-Leaper and also for the Swapper and the Chameleon.