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Nachtmahr. Game with seven different kinds of Nightriders. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sun, Dec 7, 2003 11:19 AM UTC:
As well as these extensions of the Knight move there are of course corresponding extensions to the Camel, Zebra, Giraffe &c. moves. The straight riders are Camelrider, Zebrarider, Girafrider and for the equilateral octagons I suggest Macel, Bezra, Rigaffe (a pun on silent H). Rose+Macel I would call an Ung. However there are also TRUE 45º (and 135º) direction changes, alternating between Knight and Camel moves, or Zebra and Zemel (5:1) moves. A piece moving along an equiangular octagon alternating between Knight and Camel moves I suggest calling an Ambrose. As the crooked Nightriders are new to me I have no names for the alternating versions of these.