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Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
💡📝H. G. Muller wrote on Fri, Feb 17, 2023 08:07 AM UTC in reply to A. M. DeWitt from 02:17 AM:

Indeed, for now this burn highlighting works only for one piece. (Since the Fire Demon does not promote it would be possible to define Tenjiku Shogi with just a single burning piece, if you abandon the meaningless distinction by color of FD vs +WB.) Initially I used that marker only in the move diagrams (i.e. through the old highlighting routine rather than NewClick), where the situation is even more vague, as the captureMatrix can define burning dependent on victim piece type.

Anyway, now that I also use it in NewClick, and actually test whether there are enemies in the burn zone, I might as well also test whether the captureMatrix specifies burning at all for the particular occupant of the destination. This is still on the to-do list.

Sheherazade made me realize it would be useful to define a new symbol in the morph parameters as well. These can now be used to ban moves for a given piece type to certain squares. But it could be useful to diversify that per move type (non-capture / capture / friendly capture). In particular, the merging of pieces is forbidden there on the first three ranks, and if = there would mean ban friendly capture this can conveniently be specified with morph=///////=/=/= for all pieces that have moves with d modifier.

And you are right about the move of the Orthogonal Jumper. Thanks!