[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment 3D Chess, a Different Way of Looking at It. A scheme for a geometric translation of 2d piece moves into 3d.[All Comments] [Add Comment or Rating]Anonymous wrote on 2002-05-02 UTCI hadn't even thought of that. The next step is to find out how to implement it. On an 8x8x8 board it would make sense to have each large piece to take one column. But then you would have a normal chess game, as near as I can see, for this reason they would need to be less than 8, which has been the standard size of everything so far, long. I would welcome your imput on how long they should be, and how to implement a 1 dimentional bishop, I don't think that it should be the same as a rook. If I can think of a way to do it i might try to make a second 3d chess variant that utalizes this idea, if you can think of a good way to implement it please tell me. All of this so far assumes not rotation, if rotation can happen then the best set up I can think of would be each piece in its normal place, taking up the entire column, if no one rotates any pieces it is a very odd looking game of normal chess, but when rotation does occur things get more complex elemets appear. If anyone knows of a good rule for rotation, or has any ideas on how to implement smaller than 8 sizes of 1d piece please say so here. On two final notes, I'm trying to find a system to extend chess into nth dimetions, useing point based pieces. This would be too big to have in reality, unless your nuts like me. Second I'm sorry about my gramma, spelling, and general writing style; I write how I think which is sometimes confuseing even to me.