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Avatar Chess. Game with avatars that can assume any piece of chess, depending on the fields of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Fri, Sep 2, 2022 01:26 PM UTC in reply to H. G. Muller from 08:37 AM:

Does a royal moving as orthodox king also trigger a promotion when it moves to 8th rank?

No, this is not intended.

Securing a 'rapid-promotion factory' (e.g. a few white avatars in the trapezoidal region d7-e7-f8-c8 shuttling between 7th and 8th rank) might become the main strategic goal in the game.

The function of the opponent's pawn row is precisely to increase the dynamics of the game. The assumption that this results in a 'rapid-promotion factory' is only valid ceteris paribus, i.e. when the rest of the game is left aside. And even if it does, it is supposed to 'speed up' the game and make it more interesting.

I had already thought about 'forbidding' the return from the opponent's base line to the pawn row. But that would complicate the game and would certainly be inconvenient for programming - if it should come to that.

But I am quite with you, H.G., that the number of avatars that can be won during the course of the game must be limited. Here I will change the description and will include a limit of 5 avatars. This should be enough for the intended effect.

...how many avatars would be needed to force checkmate on a bare royal (moving as orthodox King)?

Black Royal on e8, white on e6, b4, a1-a8 (or h1-h8/b6-b8/b3-b8/c5-c8/c4-c8/c3-c8/f6-f8/f5-f8/f4-f8/g6-g8/g5-g8/g3-g8). It takes 3 avatars to checkmate the royal in this example.

(Quick note: the chess notation changes in Avatar Chess; the initial letters of the pieces are no longer necessary).