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Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on 2003-10-07 UTC
Like Glenn, I cannot give your game a rating, but it is because I cannot
decide between Good or Excellent. The game looks very clever, and there is
a commendable attempt to bring in pieces of comparable value. I would like
to play it some later month/year, but I have a couple of criticisms, which
may or may not prove useful for future versions. (I take it for granted
that there will be future versions if there is playtesting enough.)
Two Zednicks would not be a luxury, at the expense of the Existentialist
or the Bobber. (Indeed, you have too many Queens. There are already two
Schizzies and promotable Yanzees (and Pawns). A third Queen type should be
a Cannon Queen or use baroque, non-rifle, capture.)
The Squire seems also a bit too strong, and I would prefer a simple Rook,
which would be a bit too weak. But too many pieces have a King's move. Or
did the Teleporters make it necessary?
However, the confabulations, the Dazzlers, the Hyena, the Schizzies and
the Teleporters make your game really interesting.