[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single CommentMShook-shogi[All Comments] [Add Comment or Rating]Adam DeWitt wrote on 2021-05-08 UTCWhen I replied to this initially on the interactivce diagrams page, I should have posted it here...so here is my response in the proper place. It's a good idea to think about. The main problem lies in describing very complex pieces such as those in Ko Shogi, but most variants don't have pieces that complex. The main issue with implementation is where you would put the description. I would put it at the end, as a description is entirely optional. You will want to make a distinction b/w the pieces in hand and the description, though this is likely very easy to implement. However, it is important to keep in mind that if the descriptions for the pieces are all kept within the diagram itself on a CVP article, then people might not know where to find the moves of the pieces, even when the text used to open/close the table mentions descriptions. This is why I always have, and always will, keep all piece descriptions in the Pieces section of my CVP articles, which is meant to fulfill this purpose. As a result, having descriptions in the table would actually benefit other sites more than it would benefit this site. Even so, the benefits of such a feature are worth considering.