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Tags Listing. A listing of the tags used on our pages.[All Comments] [Add Comment or Rating]
📝Ben Reiniger wrote on Sun, Mar 21, 2021 10:17 PM UTC:

I would prefer to keep the categories, if only to have a short list of important information; when posting a new game, checking a few of those boxes is (or eventually will be) easier than perusing all the existing tags. The main question to answer, if we agree that this is worth keeping, is how to reconcile the overlap. I think a mechanism to include the categories as tags would serve that purpose fairly well, but would require an efficient way to index the pages of each category (dynamically, since pages' categories can change).

Indeed, one of the first uses of tags to my mind was to subcategorize the "Shape" category. Hence #Shape:Board and #Shape:Cells.

I think we should keep 2D; while no one will peruse it directly, they might be searching for something and want to exclude non-2D variants. (This does suggest though that some very large tags might need rethinking on how to list their pages.) Also, maybe dimensions should be a numeric parameter instead. (Note that "4D" is actually supposed to mean "4 or more dimensions".)

"Usual Equipment" is usual for people who want to sit down to a regular chess set and play a variant. I would suggest, if tags rather than categories, that #UsualEquipment be its own tag, and each of the deviation types can be a completely separate tag, applicable to both usual-equipment and different-equipment games. "Modest" is probably useful especially for people wanting not-very-different games; see e.g. the comment thread on this SE post.

On Crossover, I think there will be some base games (e.g. Checkers) that deserve child tags, but if a base game has only one (maybe two) chess crossovers, then it should just be tagged with the parent Crossover. (I wouldn't oppose, however, individual tags even for one-game bases. It makes the tag itself more informative, if less useful for searching. If we restructure tags in a way that makes recursive searching possible, then this would work.)

Single player and multiplayer could be replaced by the number of players numerical field.

And yes, I think numerical fields should be kept separate rather than incorporated into tags. That gives us more flexible searching ("at least 90 cells but at most 130"), and I can't imaging a parametrized tag ("#CellCount=x") looking good.

I don't think individual pieces should be tags. I'd rather that be an explicit database table. But I do think "usual equipment" and "FIDE+compounds" and similar classes of piece sets could be useful as tags.

I agree with "Board" because of terrain. Maybe something even more generic like "Playing Field", except that I prefer the brevity of "Board".