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Wizard's War. Game with piece-creating Wizards and a board divided into arena and enchanted sections. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Tony Quintanilla wrote on 2003-08-17 UTC
Another interesting question is whether quantity or quality is more important. I would tend to side with quantity if for no other reason that clearing the arena is a matter of quantity more than quality, although generally concentrated force is more effective than dispersed force. In the opening, when development means clearing the squares to which the Kings may move while starting to control the arena, quantity may be more important. During the middle game when the arena is well populated, concentrated force may be more important.