[ Help | Earliest Comments | Latest Comments ][ List All Subjects of Discussion | Create New Subject of Discussion ][ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]Single Comment Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]H. G. Muller wrote on 2020-10-09 UTCThis is a quick approximation: https://www.chessvariants.com/play/pbm/play.php?game%3DJumping+Chess%26settings%3Djumping&submit=Edit It enforces the rules (except that e.p. capture does not work, but this would have to be solved in the included library file). It doesn't properly highlight legal moves, though. It is not clear to me whether this variants employs the check rule; the explanation of mandatory capture suggests it has not, as it talks about capturing the King. An alternative would be to consider the position a checkmate, as you only can do the capture with the edge piece, and it does not resolve the check. The betza.txt library should have some feature similar to the BadZone hook for the Interactive Diagram, where the user can define a function to enforce confinement of pieces to zones. When such a function is defined each generated move should call it to check whether the move obeys the confinement rules.